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Steam News12 June 20251y ago

Revelation of Release (Pt 2)

Hola, The release now lies less than a week in the future! And today brings another big update, with two main features. The biggest one: A Rewatch System!

In this update1

Full notes

Full Xuhivan's Autonomous Cube update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes2 additions4 changes0 removals
  • UI and audio
  • Fixes
  • Gameplay
addedThe biggest one: A Rewatch System! You can now click on a tiny little button in the top right, to repeat the visuals of the last unit movement that happened. This does not sound like much, but it was actually a monumental coding effort, taking over a week of 10+ hours coding days, requiring code reworks for more or less any single unit. But it is actually done now!
changedSecondy, there was a Reworked of the visuals of the unit placing UI. There are now bases the units stand on!
changedOverhead UI also now shows 0 and negative HP if always show HP option is activated (this happens briefly after a unit is killed)
fixedFixed Fallen Deluder and Lung of Mythenmetz having parts of their model turn into brass that should not exis.
fixedFixed Xuhivan water freezing when stepped on not actually changing the ground, instead of just doing visuals
fixedFixed a weird lighting square on the ground bug in the library

Xuhivan's Autonomous Cube changes

addedThe biggest one: A Rewatch System! You can now click on a tiny little button in the top right, to repeat the visuals of the last unit movement that happened. This does not sound like much, but it was actually a monumental coding effort, taking over a week of 10+ hours coding days, requiring code reworks for more or less any single unit. But it is actually done now!
changedSecondy, there was a Reworked of the visuals of the unit placing UI. There are now bases the units stand on!
changedOverhead UI also now shows 0 and negative HP if always show HP option is activated (this happens briefly after a unit is killed)
fixedFixed Fallen Deluder and Lung of Mythenmetz having parts of their model turn into brass that should not exis.
fixedFixed Xuhivan water freezing when stepped on not actually changing the ground, instead of just doing visuals

Hola,

The release now lies less than a week in the future! And today brings another big update, with two main features.

The biggest one: A Rewatch System! You can now click on a tiny little button in the top right, to repeat the visuals of the last unit movement that happened. This does not sound like much, but it was actually a monumental coding effort, taking over a week of 10+ hours coding days, requiring code reworks for more or less any single unit. But it is actually done now!

Secondy, there was a Reworked of the visuals of the unit placing UI. There are now bases the units stand on!

Of course there are some QoL and bugfixes as well:

  • Overhead UI also now shows 0 and negative HP if always show HP option is activated (this happens briefly after a unit is killed)

  • Fixed Fallen Deluder and Lung of Mythenmetz having parts of their model turn into brass that should not exis.

  • Fixed Xuhivan water freezing when stepped on not actually changing the ground, instead of just doing visuals

  • Fixed a weird lighting square on the ground bug in the library

  • Fixed Phoenix attack pattern

  • Added the game's name and a logo to the taskbar

Addendum of 16th of June

Another Update! Right before release, ha! With two briefly describable changes: There is now a "Classic Visual Rotation" option in the settings menu. This will make the right mouse cube rotation feel more in line with what you might expect from other Rubik's Twistable Magic Cube programs. I strongly feel that this option is subpar to standard movement, as it tends to make the cube end up in a position that is not "square" and tends to change the viewing angle of the cube face you are trying to look at. But if you prefer that, no judgment of you, just click the option!

On the other hand, the visual movement of your units now starts a tiny bit earlier than those of enemy units, to make it more clear how the movement actually works (your units first, then enemies, but deaths only happen at the end of movement). This was not as much of a monumental task as the Rewatch system, but still took a lot of coding reworks. So, enjoy! See you on Wednesday.

Source

Steam News / 12 June 2025

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