Full notes
Full Xuhivan's Autonomous Cube update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Balance
- UI and audio
Xuhivan's Autonomous Cube changes
Salvete Lusores!
The new update is coming, making your life easier, and this game hopefully easier to understand!
Demo Changes
Fixed a rare bug with Telkas projectile in strange cases not showing the intense glow at its edge correctly when it is ready to explode
Added a system to show the attack pattern of units you placed. This should also make it easier to see the rotation of units you are placing
The pattern will also be shown if you hover over units already placed on the cube.
Not that it is no simulation of a move though, it does not take into account damage block, attacks that ignore blocks, hitpoints, or friendly fire.
Also, and this was way more work than it probably seemed, added a new "Bumping" System for units to show when they were trying to move to the same location, thus blocking themselves, with movement of the units, FX and sound
A smaller version also plays when units try to move into obstacles
Previously they were just standing still, which seemed to confuse some of you
Source
Changelog.gg summarizes and formats this update. How we read updates.
