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Steam News13 September 20241y ago

More Quality of Life and Clarity

Salvete Lusores! The new update is coming, making your life easier, and this game hopefully easier to understand!

Full notes

Full Xuhivan's Autonomous Cube update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix3 additions2 changes0 removals
  • Gameplay
  • Fixes
  • Balance
  • UI and audio
addedThe new update is coming, making your life easier, and this game hopefully easier to understand!
fixedDemo ChangesFixed a rare bug with Telkas projectile in strange cases not showing the intense glow at its edge correctly when it is ready to explode
addedDemo ChangesAdded a system to show the attack pattern of units you placed. This should also make it easier to see the rotation of units you are placing
changedDemo ChangesNot that it is no simulation of a move though, it does not take into account damage block, attacks that ignore blocks, hitpoints, or friendly fire.
addedDemo ChangesAlso, and this was way more work than it probably seemed, added a new "Bumping" System for units to show when they were trying to move to the same location, thus blocking themselves, with movement of the units, FX and sound
changedDemo ChangesPreviously they were just standing still, which seemed to confuse some of you

Xuhivan's Autonomous Cube changes

addedThe new update is coming, making your life easier, and this game hopefully easier to understand!
fixedFixed a rare bug with Telkas projectile in strange cases not showing the intense glow at its edge correctly when it is ready to explode
addedAdded a system to show the attack pattern of units you placed. This should also make it easier to see the rotation of units you are placing
changedNot that it is no simulation of a move though, it does not take into account damage block, attacks that ignore blocks, hitpoints, or friendly fire.
addedAlso, and this was way more work than it probably seemed, added a new "Bumping" System for units to show when they were trying to move to the same location, thus blocking themselves, with movement of the units, FX and sound

Salvete Lusores!

The new update is coming, making your life easier, and this game hopefully easier to understand!

Demo Changes

  • Fixed a rare bug with Telkas projectile in strange cases not showing the intense glow at its edge correctly when it is ready to explode

  • Added a system to show the attack pattern of units you placed. This should also make it easier to see the rotation of units you are placing

  • The pattern will also be shown if you hover over units already placed on the cube.

  • Not that it is no simulation of a move though, it does not take into account damage block, attacks that ignore blocks, hitpoints, or friendly fire.

  • Also, and this was way more work than it probably seemed, added a new "Bumping" System for units to show when they were trying to move to the same location, thus blocking themselves, with movement of the units, FX and sound

  • A smaller version also plays when units try to move into obstacles

  • Previously they were just standing still, which seemed to confuse some of you

Source

Steam News / 13 September 2024

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