HomeGamesUpdatesPricingMethodology
Steam News17 August 20241y ago

Clarifactions, Clarifications, Clarifications

Hey Folks! Based on your feedback after the last update, I added some small changes (mainly to the tutorial): Using the right or middle mouse button to visually "rotate" the cube is now called "spinning", while keeping

Full notes

Full Xuhivan's Autonomous Cube update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey Folks! Based on your feedback after the last update, I added some small changes (mainly to the tutorial):

What changed

0 fixes2 additions2 changes1 removal
  • Gameplay
  • UI and audio
addedHey Folks! Based on your feedback after the last update, I added some small changes (mainly to the tutorial):
changedUsing the right or middle mouse button to visually "rotate" the cube is now called "spinning", while keeping "face turns" for the actual moves on the cube with the left mouse button (to stay with the usualy phrasing that is used with speedcubing and such).
addedIn help tips, such in the tutorial, now also adds a glowing edge if there is a "Got It" button that can be pressed (this will make it clearer if a window has to be closed to progress the tutorial).
removedThe Tutorial now spins you to the graveyard side if you are no longer looking at it while units are spawned.
changedThe Unit Overhead UI now always shows off a "1" for units that have 1 Hitpoint, instead of just showing a blank shield (can be turned off in menu for old behaviour). This will hopefully clarify that Dragon Monks only have 1 HP (why does everyone think otherwise rofl).
  • Using the right or middle mouse button to visually "rotate" the cube is now called "spinning", while keeping "face turns" for the actual moves on the cube with the left mouse button (to stay with the usualy phrasing that is used with speedcubing and such).

  • In help tips, such in the tutorial, now also adds a glowing edge if there is a "Got It" button that can be pressed (this will make it clearer if a window has to be closed to progress the tutorial).

  • The Tutorial now spins you to the graveyard side if you are no longer looking at it while units are spawned.

  • The Unit Overhead UI now always shows off a "1" for units that have 1 Hitpoint, instead of just showing a blank shield (can be turned off in menu for old behaviour). This will hopefully clarify that Dragon Monks only have 1 HP (why does everyone think otherwise rofl).

Source

Steam News / 17 August 2024

Open original post

Changelog.gg summarizes and formats this update. How we read updates.