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Steam News20 December 20232y ago

BIIIG Update

Hello Folks, long has it been, I haven't been idle all this time but working hard. Today, you guys can finally reap the results of this hard work with this massive update!The next one won't take as long, I promise.

Full notes

Full Xuhivan's Autonomous Cube update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello Folks,

What changed

0 fixes1 addition3 changes0 removals
  • Gameplay
  • UI and audio
  • Balance
addedTutorialThe game now has a proper tutorial, such that it can teach you how to push which buttons when!
changedSettings Menu(can you believe this technology was possible??)
changedUpgraded from Unreal Engine 4.27 to Unreal Engine 5.3This means we could (subjunctive) now profit from massive such as Lumen and Nanite, as well as lots of under the hood improvements, and way better performance for me when using the unreal editor now (not that you care).
changedLots of added Content! Multitude of QoL changes!Stay tuned! I'll talk about that in the next update.

long has it been, I haven't been idle all this time but working hard. Today, you guys can finally reap the results of this hard work with this massive update!The next one won't take as long, I promise. ;D

For the sake of clarity I will split this update post into multiple smaller ones. Everything is already in the version you can download, but it will just be described later!

Main Menu

We are now professionals and have one! Beautiful, no?

Tutorial

The game now has a proper tutorial, such that it can teach you how to push which buttons when!

Units now Unlock!

Including fancy fireworks if you do:

Hover System:

If you hover over some keywords, a small help window will show up. This also shows the attack patterns of units beside the pure description in words.

Settings Menu

(can you believe this technology was possible??)

Upgraded from Unreal Engine 4.27 to Unreal Engine 5.3

This means we could (subjunctive) now profit from massive such as Lumen and Nanite, as well as lots of under the hood improvements, and way better performance for me when using the unreal editor now (not that you care).

Lots of other small backend changes that will make development (hopefully) more predictable, less error-prone and faster in general

Spent months fixing a bug in the Unreal Engine Source Code regarding cloth simulation. (fml). On the bright side, I now know quite a lot about Position Based Dynamics Cloth Simulation.

Lots of added Content! Multitude of QoL changes!

Stay tuned! I'll talk about that in the next update.

Source

Steam News / 20 December 2023

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