In this update7
Full notes
Full Xplorite update
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What changed
- Gameplay
- Maps
- Events
- Fixes
- UI and audio
Xplorite changes
Hi everyone!
We've been working on a lot of smaller improvements throughout the game. This update includes two major changes:
Tile collisions now follow the visual shape of tiles more closely. This means character movement will feel smoother, especially on tiles that aren't perfectly square.
The minimap can now be resized to show more of the surrounding area. It will also update correctly when you pick up a map item.
Here's the complete changelog:
Gameplay
Improved tile collision detection to more closely match tile geometry.
Refined character movement when interacting with vertical surfaces, resulting in smoother collision handling and reduced frustration.
Updated enemy navigation and movement to follow the new tile collision shapes.
Adjusted upward enemy-hit pushback behavior:
Pushback now only occurs when the enemy survives the hit.
If the enemy is defeated, player movement continues uninterrupted.
Fixed an issue where landing from significant heights onto bounce platforms could incorrectly trigger the Big Landing animation.
Fixed unintended player movement occurring while aiming.
Hitting an enemy now resets the player's downward momentum, preventing Big Landing from triggering incorrectly afterward.
Challenges & Achievements
Fixed the Sunken City challenge effect reappearing after loading a saved game.
Fixed the "Speedy Gonzales" achievement unlocking when entering any door. The achievement is now awarded only when re-entering the secret door as intended.
UI & UX
Fixed Minimap Enhance activation so it only triggers through button input while outside menus.
Fixed the minimap not updating correctly after collecting a map item.
Disabled Pause Menu button interactions while returning to the Main Menu.
Disabled Main Menu button interactions until the fade-to-black transition has fully completed.
Improved menu navigation responsiveness when returning from gameplay, ensuring default button focus is restored immediately.
Added item icons to door interaction prompts to better indicate consumable requirements.
Saving & Progression
The game now automatically saves when opening Wormino's door.
Visual & Animation Fixes
Fixed issues causing enemy corpses to vibrate unexpectedly.
Audio
Fixed combat music behavior in The Loop, Overgrown, Capitol, Hidden City, Depths, and Temple.
Fixed a missing jumping platform sound effect in Overgrown Passage.
Levels & Checkpoints
Fixed an issue in Overgrown Passage where players could respawn above the jumping platform checkpoint.
Let us know what you think on the comments! Cheers! Amilcar, Indie Two Games Team
Source
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