Full notes
Full Xion update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
Xion changes
Just to let you folks know that we are not on the lazy side and why this update takes a bit longer than expected. We simply added a bit more content, well, quite a bit more content. Here's the list of additions and changes being worked on:
New: Game modes - Arcade and Free mode!
New: Leaderboard for Arcade mode!
New: Vibration when shooting, feel the vibe!
New: Level! Island levels and volcanoes, what could go wrong?
- NewBoss for a new level!
New: Weapon, Gatlin Gun, the most expensive and powerful weapon yet!
New: Lasercannon model!
New: Rocketlauncher model!
New: City tiles, variation is key, right?
New: Billboards for the city!
New: Powerups, Invulnerable, Rapid Fire & Repair!
New: Enemies now drop coins (credits)!
New: Powerup ship, you know what do when you hear it!
New: End of level summary and destruction bonus!
New: End of level music!
New: Level unlocks, need to beat them to earn them!
Change: Level 3 City tiles will accomodate smaller roomscales
Change: Autofire on all weapons, no more sore fingers
Change: 3k starting credits
Change. Lasercannon cost 2k
Change: Rocket laucnher cost 5k
Change: Gatlin gun cost 10k
- ChangePlayer Ship Health lowered
- ChangeLowered credit drop per enemy
Improved: Minor Lighting and GFX improvements
BugFix:Ship registration issue (after completing a level, ship needs to be reset)(still work in progress)
BugFix: Bosses can damage themselves(still work in progress)
BugFix: Environment destruction fails on some tiles(still work in progress)
BugFix:Module connection point disappears upon undo (regret last)(still work in progress)
BugFix: Selecting another module does not replace the current one (player forced to place and undo)(still work in progress)
BugFix: Ship self-destructs when overloaded with missile launchers(still work in progress)
BugFix: Joints lose connection point if not attached from forward position(still work in progress)
BugFix: Touch controls may not work properly until game restart(still work in progress)
Explanation about Arcade Mode
This is meant for the hardcore players who want to show off their skills. The game starts at Level 1 and the 2nd lowest difficulty. The player then progress through the levels one by one with each level considerably more difficult. The game ends at the last Level End-Boss and your score is uploaded to the global Leaderboard.
Explanation about Free Mode
This is more of a free-style mode where you play the game any way you like. It saves the levels you unlock as well as your credits and score so if you die the game will auto Load the latest progress. We are pretty eager to release this version but will hold on for a few more days to get rid of the worst bugs. As this is more of a content update, the next update will mostly focus on fixxing bugs (new and old!). Thanks for your patience and support!
Source
Changelog.gg summarizes and formats this update. How we read updates.
