Full notes
Full Xion update
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What changed
- Fixes
- Gameplay
- Balance
- UI and audio
- Performance
EDIT: Release Candidate 2 now available! We are happy to announce that the first release candidate is now available for testing and feedback! Let us know if you find any critical issue or otherwise that needs to be resolved before the game goes live. This version contains 99% of all content to be expected in the final version, it is meant for community feedback before exiting out of Early Access. ːsteamhappyː
NEW - New level 1 boss tiles
FIX - Options now include music on/off and level destruction on/off (recommended off for older CPU:s)
NEW - New level 7
NEW - New boss level 7
NEW - New level 8
NEW - New boss level 8
NEW - 4 new enemy types
NEW - 4 new ship modules you can buy
NEW - Weapon: ION gun, shoots massive blue balls of destruction
NEW - All new ground modules and look for level 1
FIX - Credit placement is lowered in ship menu
FIX - Over 50+ bugs have been squashed
FIX - All bosses now turn red when taking damage
GAMEPLAY - Player is now informed of which level is playing upon entering
GAMEPLAY - Some ship modules are hidden until a certain level is reached
GAMEPLAY - Damage reduced when hitting the ground
GAMEPLAY - Ship is automatically repaired between missions
GAMEPLAY - Player can control ship speed by extending or retracting arm (speed is calculated from the distance to your head)
GAMEPLAY - Enemy bosses take more damage but shoot more
GAMEPLAY - Health drops are more frequent but give less health
GAMEPLAY - Health drops can be from any enemy type or structure
GAMEPLAY - Ship modules are no longer automatically applied, you need to press the trigger to select which connection should be made
GAMEPLAY - Player is informed about adding wings and engines to the ship in the ship menu
NEW- Engine sound from your ship
NEW- Wings now make a small trail when moving
NEW- Player ship now has single health
NEW- Player ship now has a visible health bar
NEW- Player ship now has a visible speed bar
NEW- Bosses now have health bars
NEW- Bosses now have new behaviour
NEW- Bosses now have Shield Modules that must be taken out before they can be destroyed
NEW- Lots of new FX, VFX as well as sounds
NEW- Bosses now have Shield Modules that must be taken out before they can be destroyed
NEW - Added left hand robotic arm which also can pick up powerups and credits as well as providing a small shield for short period of time
NEW - 3D sound on rockets and some enemy missiles
IMPROVEMENTS - New level loading time now only takes a few seconds
IMPROVEMENTS - Chests now rotate and have more visual impacts
IMPROVEMENTS - All enemy and bosses now have exploding sound
IMPROVEMENTS - The ground and everything else is now fully destructible!
PLANNED - TIME TRIAL MODE WITH LEADERBOARD
Tons of more stuff changed but this is the bulk! This is it folks, let us know what you think and help us find any critical bugs preventing us from releasing the game! Thankyou for your patience! ːsteamhappyː
Source
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