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Steam News7 November 20178y ago

Update 5.252 Release Notes

The initial MP and MP recovery speed of mechs have been readjusted The initial maximum MP of all mechs is 100, different types of mechs have their own MP recovery speed All skills have been rebalanced The number of poin

Full notes

Full XGun-Weapon Evolution update

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What changed

1 fix1 addition8 changes0 removals
  • Balance
  • Gameplay
  • Maps
  • UI and audio
changedAll skills have been rebalanced The number of points needed for skills has now dropped The cooldown of most skills has been reduced The MP consumption of skills has been adjusted to the appropriate value now
changedThe initial movement speed of most mechs has been increased
changedThe total number of ammo has increased significantly
changedThe maximum range of Shot Cannon and Sakura has reduced
changedThe initial range of Snipe Cannon class mechs has increased
addedSnipe Cannon class mechs now have a range of explosion to deal with a large number of monsters
  • The initial MP and MP recovery speed of mechs have been readjusted The initial maximum MP of all mechs is 100, different types of mechs have their own MP recovery speed

  • All skills have been rebalanced The number of points needed for skills has now dropped The cooldown of most skills has been reduced The MP consumption of skills has been adjusted to the appropriate value now

  • The initial movement speed of most mechs has been increased

  • The total number of ammo has increased significantly

  • The maximum range of Shot Cannon and Sakura has reduced

  • The initial range of Snipe Cannon class mechs has increased

  • Snipe Cannon class mechs now have a range of explosion to deal with a large number of monsters

  • The warm-up time before firing of Tyrant has been reduced

  • Each map has its own background music now

  • Fixed the evolutionary route bug of mech technology tree

  • Some UI had been improved

Source

Steam News / 7 November 2017

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