Full notes
Full XGun-Weapon Evolution update
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What changed
- Balance
- Gameplay
- Maps
- UI and audio
The initial MP and MP recovery speed of mechs have been readjusted The initial maximum MP of all mechs is 100, different types of mechs have their own MP recovery speed
All skills have been rebalanced The number of points needed for skills has now dropped The cooldown of most skills has been reduced The MP consumption of skills has been adjusted to the appropriate value now
The initial movement speed of most mechs has been increased
The total number of ammo has increased significantly
The maximum range of Shot Cannon and Sakura has reduced
The initial range of Snipe Cannon class mechs has increased
Snipe Cannon class mechs now have a range of explosion to deal with a large number of monsters
The warm-up time before firing of Tyrant has been reduced
Each map has its own background music now
Fixed the evolutionary route bug of mech technology tree
Some UI had been improved
Source
Changelog.gg summarizes and formats this update. How we read updates.
