Full notes
Full Xenonauts 2 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- UI and audio
- Gameplay
- Performance
This update is only accessible by switching to our Experimental branches (instructions on how to do so here). If no bugs are encountered over the weekend then we'll be releasing 7.24.2 onto the stable branches next week.
Gameplay / Balance Changes:
Some balance changes have occurred to Recoil as a result of fixing an inheritance bug with some of the weapons:
Recoil reduction based on user Strength now correctly applies to ALL weapons - previously it did not apply to alien burst-capable weapons, nor human rifles.
Fixed a specific issue with the Laser LMG where it did not have the Strength-based Recoil reduction, even though the Laser Rifle actually did.
Recoil reduction based on user Strength on laser weapons now offers half the normal reduction as Lasers already have half the Recoil of normal weapons (otherwise a soldier with 100 Strength would reduce them to 0 Recoil).
Another large pass on translation issues, fixing broken text strings and fixing some places in the UI where text incorrectly overlaps or is misaligned in certain languages.
Added a description to the Colossus Armour, as it did not have one (unlike the other armours).
Bugfixes:
Fixed a crash that would occur if you cancelled an engineering project that was constructing an interceptor.
Source
Changelog.gg summarizes and formats this update. How we read updates.
