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Steam News31 May 20261mo ago

Full Release 7.24.1 Released! (Experimental)

This update is only accessible by switching to our Experimental branches (instructions on how to do so here). We're expecting to release 7.

Full notes

Full Xenonauts 2 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition0 changes0 removals
  • Performance
  • Fixes
added"Firing" a MARS / ARES on the Soldier screen now sells the vehicle, and prevents the vehicle being added to the soldier hire pool like a fired soldier is. This fixes a crash that would occur if a player tried to hire a MARS / ARES from the soldier hire pool.
fixedFixed some bugs in mod loading linked to the new manifest changes made in the last patch.

Xenonauts 2 changes

added"Firing" a MARS / ARES on the Soldier screen now sells the vehicle, and prevents the vehicle being added to the soldier hire pool like a fired soldier is. This fixes a crash that would occur if a player tried to hire a MARS / ARES from the soldier hire pool.
fixedFixed some bugs in mod loading linked to the new manifest changes made in the last patch.

This update is only accessible by switching to our Experimental branches (instructions on how to do so here). We're expecting to release 7.23 onto the public branches tomorrow unless this small update causes any unforseen problems.

Bugfixes:

  • "Firing" a MARS / ARES on the Soldier screen now sells the vehicle, and prevents the vehicle being added to the soldier hire pool like a fired soldier is. This fixes a crash that would occur if a player tried to hire a MARS / ARES from the soldier hire pool.

  • Fixed some bugs in mod loading linked to the new manifest changes made in the last patch.

Source

Steam News / 31 May 2026

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