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Steam News28 May 20261mo ago

Full Release 7.24.0 Released! (Experimental)

This update is only accessible by switching to our Experimental branches (instructions on how to do so here).

Full notes

Full Xenonauts 2 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes1 addition3 changes1 removal
  • Gameplay
  • UI and audio
  • Balance
  • Fixes
changedGameplay Changes:
changedIt's now possible to move the camera by pressing and holding the middle mouse button / scrollwheel.
changedWe've fixed a bug that was causing the Monthly Funding Modifier difficulty setting to not work properly - previously, all difficulty settings were getting 100% of the normal funding. As fixing this bug would affect game balance, we've adjusted the previous (nonfunctional) values as follows: Veteran and Commander balance remains unchanged (now 100% funding). Soldier gets 10% extra funding (110%), and Recruit gets 25% extra funding (125%). This change will only affect new campaigns.
fixedFixed a bug that was causing bleeding wounds to be inflicted twice as often as intended.
addedAdded some extra information to Laser weapon tooltips so it's more obvious that they have an Accuracy bonus and are better at destroying terrain.
removedRemoved dependencies on manifest bundles, which should make life easier for modders!

Xenonauts 2 changes

changedGameplay Changes:
changedIt's now possible to move the camera by pressing and holding the middle mouse button / scrollwheel.
changedWe've fixed a bug that was causing the Monthly Funding Modifier difficulty setting to not work properly - previously, all difficulty settings were getting 100% of the normal funding. As fixing this bug would affect game balance, we've adjusted the previous (nonfunctional) values as follows: Veteran and Commander balance remains unchanged (now 100% funding). Soldier gets 10% extra funding (110%), and Recruit gets 25% extra funding (125%). This change will only affect new campaigns.
fixedFixed a bug that was causing bleeding wounds to be inflicted twice as often as intended.
addedAdded some extra information to Laser weapon tooltips so it's more obvious that they have an Accuracy bonus and are better at destroying terrain.

This update is only accessible by switching to our Experimental branches (instructions on how to do so here).

Gameplay Changes:

  • It's now possible to move the camera by pressing and holding the middle mouse button / scrollwheel.

  • We've fixed a bug that was causing the Monthly Funding Modifier difficulty setting to not work properly - previously, all difficulty settings were getting 100% of the normal funding. As fixing this bug would affect game balance, we've adjusted the previous (nonfunctional) values as follows:

    • Veteran and Commander balance remains unchanged (now 100% funding).

    • Soldier gets 10% extra funding (110%), and Recruit gets 25% extra funding (125%).

    • This change will only affect new campaigns.

  • Fixed a bug that was causing bleeding wounds to be inflicted twice as often as intended.

  • Added some extra information to Laser weapon tooltips so it's more obvious that they have an Accuracy bonus and are better at destroying terrain.

  • Removed dependencies on manifest bundles, which should make life easier for modders!

Bugfixes:

  • Fixed all remaining known translation issues. If you see any issues in any translations, please report them so we can fix them!

  • Fixed there being a brief white flash in the UI when you open a Supporter or Strategic Operation UI panel as the image loads in.

  • Fixed a bug where the campaign "Monthly Funding Modifier" was not working correctly.

  • Fixed soldier arrival notification not having a scrollbar, which means the popup could go off the bottom of the screen if you hired lots of soldiers at once.

Source

Steam News / 28 May 2026

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