Full notes
Full Xenonauts 2 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- UI and audio
- Maps
- Gameplay
This is a quick hotfix for the v7.21.3 build released yesterday. It fixes the crashes from loading desert biome tactical saves, and another issue where the Load Game panel would display a blank list for 30+ seconds (making people think their saves were gone) if you had large numbers of pre-launch saves from older campaigns.
If you played a lot during Early Access, it might be worth cleaning out your save game folder to prevent issues in future - click the button on the Main Menu screen marked "Local Folder" and go to the /Saves/ folder. You should be able to safely delete any folder that doesn't have a string of numbers appended at the end, as they will be from before our 1.0 release!
CHANGELOG:
Re-enabled the Crash Bug Reporter pop-up screen on startup after a crash.
Fixed an issue where large numbers of old saves from the early stages of Early Access would cause the Load Game panel to show a blank list for 30+ seconds, making players think their saves had been lost.
Reverted a fix to the desert bushes that was causing desert biome tactical saves to crash on load if they were made in v7.20.4 or earlier. The downside of this fix is that any desert tactical saves made in the last 24 hours will now be broken (but obviously that's the lesser of two evils). If you're getting this crash, please just load the pre-mission strategy save and restart the mission and everything will work fine. If you're playing Iron Man and you're unable to continue your campaign, please make a bug report and we'll manually fix your save for you.
Added updated translation strings and some improvements to the non-English loading screen trips.
Source
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