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Steam News15 January 20206y ago

A new update comes into view!

This update addresses many of the bugs and balance issues reported by the community in recent months, and - as a bonus - includes some graphical improvements to the terminal (skills) screen.

In this update1

Full notes

Full Xenomarine update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition1 change0 removals
  • Balance
changedThis update addresses many of the bugs and balance issues reported by the community in recent months, and - as a bonus - includes some graphical improvements to the terminal (skills) screen.
addedFull patch notes are as follows:NEW: improved icons for terminal screen NEW: click-responsive highlighting for terminal icons NEW: improved descriptive text for armor improvement options in workbench NEW: improved info shown for armor improvement skill level in character stats MOD: autoreload skill for special and heavy weapons now acquired at level 5 weapon skill MOD: sniper rifle minimum damage reduced MOD: reduced rocket launcher to hit MOD: reduced to hit bonus from high level alien tech skills MOD: reduced probability for player non-throwing weapons to cause status effects MOD: adjusted probabilities of aliens causing status effects MOD: quantum and gravity weapons can now damage eggs MOD: can now gain experience from destroying eggs MOD: reduced power of makeshift forcefield MOD: science terminal font size increased FIX: added descriptions for blue and yellow lightning globes FIX: added 'to hit' info for lightning globes in inventory and in log message on successful use FIX: bug where xenobiology window sometimes does not close FIX: custom log font sizes now persist through changing levels FIX: bug where 'a' key strafes in opposite direction when held down in 'relative 2' control setting FIX: bug where multicolour alien resistance/vulnerabilities not shown correctly in xenobiology screen FIX: bug where armor improvement skill cannot be gained above level 3 FIX: bug where armor improvement skill cannot be applied to some armor types FIX: bug where armor info shown when hovering over armor icon has incorrect breakdown of base/bonus armor amounts for some armor types

Xenomarine changes

changedThis update addresses many of the bugs and balance issues reported by the community in recent months, and - as a bonus - includes some graphical improvements to the terminal (skills) screen.
addedNEW: improved icons for terminal screen NEW: click-responsive highlighting for terminal icons NEW: improved descriptive text for armor improvement options in workbench NEW: improved info shown for armor improvement skill level in character stats MOD: autoreload skill for special and heavy weapons now acquired at level 5 weapon skill MOD: sniper rifle minimum damage reduced MOD: reduced rocket launcher to hit MOD: reduced to hit bonus from high level alien tech skills MOD: reduced probability for player non-throwing weapons to cause status effects MOD: adjusted probabilities of aliens causing status effects MOD: quantum and gravity weapons can now damage eggs MOD: can now gain experience from destroying eggs MOD: reduced power of makeshift forcefield MOD: science terminal font size increased FIX: added descriptions for blue and yellow lightning globes FIX: added 'to hit' info for lightning globes in inventory and in log message on successful use FIX: bug where xenobiology window sometimes does not close FIX: custom log font sizes now persist through changing levels FIX: bug where 'a' key strafes in opposite direction when held down in 'relative 2' control setting FIX: bug where multicolour alien resistance/vulnerabilities not shown correctly in xenobiology screen FIX: bug where armor improvement skill cannot be gained above level 3 FIX: bug where armor improvement skill cannot be applied to some armor types FIX: bug where armor info shown when hovering over armor icon has incorrect breakdown of base/bonus armor amounts for some armor types

This update addresses many of the bugs and balance issues reported by the community in recent months, and - as a bonus - includes some graphical improvements to the terminal (skills) screen.

A big thanks to everyone who has given feedback so far!

Full patch notes are as follows:

NEW: improved icons for terminal screen NEW: click-responsive highlighting for terminal icons NEW: improved descriptive text for armor improvement options in workbench NEW: improved info shown for armor improvement skill level in character stats MOD: autoreload skill for special and heavy weapons now acquired at level 5 weapon skill MOD: sniper rifle minimum damage reduced MOD: reduced rocket launcher to hit MOD: reduced to hit bonus from high level alien tech skills MOD: reduced probability for player non-throwing weapons to cause status effects MOD: adjusted probabilities of aliens causing status effects MOD: quantum and gravity weapons can now damage eggs MOD: can now gain experience from destroying eggs MOD: reduced power of makeshift forcefield MOD: science terminal font size increased FIX: added descriptions for blue and yellow lightning globes FIX: added 'to hit' info for lightning globes in inventory and in log message on successful use FIX: bug where xenobiology window sometimes does not close FIX: custom log font sizes now persist through changing levels FIX: bug where 'a' key strafes in opposite direction when held down in 'relative 2' control setting FIX: bug where multicolour alien resistance/vulnerabilities not shown correctly in xenobiology screen FIX: bug where armor improvement skill cannot be gained above level 3 FIX: bug where armor improvement skill cannot be applied to some armor types FIX: bug where armor info shown when hovering over armor icon has incorrect breakdown of base/bonus armor amounts for some armor types

Source

Steam News / 15 January 2020

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