HomeGamesUpdatesPricingMethodology
Steam News21 October 20214y ago

Bugfix 0.5.5.1

Some bug fixes and enhancement that were mentioned in some reviews :-) Feature: Watch in-game cutscenes (for now the teaser and trailer) Enhancement: increased the player speed while carrying a canister Enhancement: Tin

Full notes

Full Xenomare update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes1 addition2 changes0 removals
  • Gameplay
  • Maps
  • Fixes
addedFeature: Watch in-game cutscenes (for now the teaser and trailer)
changedEnhancement: increased the player speed while carrying a canister
changedEnhancement: Optimized the enemy flee behavior, should now be less prone to get stuck at corners while fleeing.
fixedBug: Fixed a major bug where you don't had to complete all objectives to finish a map.
fixedBug: Fixed a bug where sometimes enemies would not appear on the motion tracker, if there is more than one enemy.

Xenomare changes

addedFeature: Watch in-game cutscenes (for now the teaser and trailer)
changedEnhancement: increased the player speed while carrying a canister
changedEnhancement: Optimized the enemy flee behavior, should now be less prone to get stuck at corners while fleeing.
fixedBug: Fixed a major bug where you don't had to complete all objectives to finish a map.
fixedBug: Fixed a bug where sometimes enemies would not appear on the motion tracker, if there is more than one enemy.

Some bug fixes and enhancement that were mentioned in some reviews :-)

  • Feature: Watch in-game cutscenes (for now the teaser and trailer)

  • Enhancementincreased the player speed while carrying a canister
  • Enhancement: Tinkered a little with the pathfinding, enemies should hug corners less.

  • Enhancement: Optimized the enemy flee behavior, should now be less prone to get stuck at corners while fleeing.

  • BugFixed a major bug where you don't had to complete all objectives to finish a map.
  • BugFixed a bug where sometimes enemies would not appear on the motion tracker, if there is more than one enemy.
  • Bug: If you've got a flamethrower initially, it properly fades out now if used up.

Source

Steam News / 21 October 2021

Open original post

Changelog.gg summarizes and formats this update. How we read updates.