Full notes
Full Xenomare update
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What changed
- Gameplay
- Maps
- UI and audio
Xenomare changes
Change log 0.5.5:
Feature: Multiple enemies! There are now several Xenos, depending on Level size and difficulty
- FeatureAdded a new computer, the terminal - from here you can access the map and scan for cargo in the near vicinity. The cargo scan option was removed from the mainframe, otherwise too many mainframes were needed across the level.
Feature: Task list to keep track of what to do
- Featureadded option to switch between exclusive and windowed full-screen in video options
- FeatureAdded vsync options for full-screen mode
- FeatureAdded a new option to increase the quality of the shadow ray casting
Feature: Toggle capture mouse cursor in options
Enhancement: Redesigned the lobby screen
Enhancement: Redesigned the player GUI
Enhancement: Frame around the visible screen portion in cut-scenes
Enhancement: Increases range of motion tracker
- EnhancementReworked the levels, added computer terminals
- EnhancementAdded nice graphical mapping to "Scan Cargo" function
Enhancement: Memory optimization of shadow casting
Enhancement: Made the fog a little prettier
Enhancement: Nicer sprite for the flame of the flamethrower
- Enhancementadded the forgotten libGDX reference
- Bugfixed bug where flamethrower sound would continue after quitting a game
- Bugempty menu action item removed from in game computer terminals
- Bugfixed problems with shadow casting and vertical doors
Source
Changelog.gg summarizes and formats this update. How we read updates.
