Full notes
Full Xenomare update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
6 fixes5 additions1 change0 removals
- Gameplay
- UI and audio
- Fixes
addedFeature: Added "Scan Cargo" option to mainframe computer to mark nearby cargo
addedEnhancement: Added learning about the "Scan Cargo" option to tutorial #2
addedEnhancement: improved cutscene framework (used for new trailer)
addedEnhancement: added (lower) step sounds for walking, these only alert the xeno if you walk within one tile of it
addedEnhancement: added steam effect to certain tiles
changedEnhancement: if skipping a cutscene speech bubble, the first press of the skip button will instantly show the whole text, the second press will then close the bubble instantly
Xenomare changes
addedFeature: Added "Scan Cargo" option to mainframe computer to mark nearby cargo
addedEnhancement: Added learning about the "Scan Cargo" option to tutorial #2
addedEnhancement: improved cutscene framework (used for new trailer)
addedEnhancement: added (lower) step sounds for walking, these only alert the xeno if you walk within one tile of it
addedEnhancement: added steam effect to certain tiles
First official patch, version 0.5.4 is now live!
- FeatureAdded "Scan Cargo" option to mainframe computer to mark nearby cargo
- EnhancementAdded learning about the "Scan Cargo" option to tutorial #2
- Enhancementimproved cutscene framework (used for new trailer)
- Enhancementadded (lower) step sounds for walking, these only alert the xeno if you walk within one tile of it
- Enhancementadded steam effect to certain tiles
Enhancement: if skipping a cutscene speech bubble, the first press of the skip button will instantly show the whole text, the second press will then close the bubble instantly
- Bugfixed bug where Xeno would get caught on corners when hunting you; rewrote the hunting logic
- BugFixed a bug where a door one tile away and orthogonal to a border caused a leak in the ray casting for the visibility layer
- Bugfixed game timing bug if game looses focus or gets not enough CPU time
- Bugfixed a control bug where mixing the D-Pad/keyboard digital controls with the analog stick could lead to strange behavior
- Bugcorrected the starting position of the flamethrower fire
- Bugfixed shadow ray casting problem with vertical, closed doors
Source
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