What changed
0 fixes2 additions0 changes0 removals
addedSmall polishes here and there: Added additional resolutions to choose from, for higher resolution setups and 16:10 ratio folks Reworked the first few levels a little bit - should be a little less repetitive Reworked the Swarm level - changed from Armored type to Deathstriders Changed enemy names to be a bit more flavorful Added some hints to loading screens while I try to get the game to load faster The Incoming Enemies windows starts open at the start of each level. It wasn't obvious that it was there. Changed upgrade backgrounds to look better.
addedAfter Steam Next Fest, I'll be looking to add in a bunch of levels and upgrades and enemies.
Xenocrystal TD changes
addedSmall polishes here and there: Added additional resolutions to choose from, for higher resolution setups and 16:10 ratio folks Reworked the first few levels a little bit - should be a little less repetitive Reworked the Swarm level - changed from Armored type to Deathstriders Changed enemy names to be a bit more flavorful Added some hints to loading screens while I try to get the game to load faster The Incoming Enemies windows starts open at the start of each level. It wasn't obvious that it was there. Changed upgrade backgrounds to look better.
addedAfter Steam Next Fest, I'll be looking to add in a bunch of levels and upgrades and enemies.
Small polishes here and there: Added additional resolutions to choose from, for higher resolution setups and 16:10 ratio folks Reworked the first few levels a little bit - should be a little less repetitive Reworked the Swarm level - changed from Armored type to Deathstriders Changed enemy names to be a bit more flavorful Added some hints to loading screens while I try to get the game to load faster The Incoming Enemies windows starts open at the start of each level. It wasn't obvious that it was there. Changed upgrade backgrounds to look better.
After Steam Next Fest, I'll be looking to add in a bunch of levels and upgrades and enemies.