Full notes
Full Xenocrystal TD update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
Xenocrystal TD changes
Changed the backend - things should load quite a bit faster now. Because of this, I removed the loading screens. It turns out that doing that touches a LOT of things. Please let me know if you find any bugs.
Meteor towers nerfed. They fire slower and have a smaller splash radius
Cannon towers fire slower
Reduced range of rapidfire and blast towers
increased range of sniper towers but slowed them down a bit
Future list:
Balance pass on turrets and orbitals.
Add in some upgrades dealing with Damage Type interactions (e.g. frost then fire)
Add in one round of wide but weak orbitals to help with these interactions.
Source
Changelog.gg summarizes and formats this update. How we read updates.
