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Steam News28 July 202511mo ago

Version 0.9.2

Changed the backend - things should load quite a bit faster now. Because of this, I removed the loading screens. It turns out that doing that touches a LOT of things. Please let me know if you find any bugs.

Full notes

Full Xenocrystal TD update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions3 changes1 removal
  • Gameplay
  • Balance
removedChanged the backend - things should load quite a bit faster now. Because of this, I removed the loading screens. It turns out that doing that touches a LOT of things. Please let me know if you find any bugs.
changedReduced range of rapidfire and blast towers
changedincreased range of sniper towers but slowed them down a bit
changedBalance pass on turrets and orbitals.
addedAdd in some upgrades dealing with Damage Type interactions (e.g. frost then fire)
addedAdd in one round of wide but weak orbitals to help with these interactions.

Xenocrystal TD changes

removedChanged the backend - things should load quite a bit faster now. Because of this, I removed the loading screens. It turns out that doing that touches a LOT of things. Please let me know if you find any bugs.
changedReduced range of rapidfire and blast towers
changedincreased range of sniper towers but slowed them down a bit
changedBalance pass on turrets and orbitals.
addedAdd in some upgrades dealing with Damage Type interactions (e.g. frost then fire)
  • Changed the backend - things should load quite a bit faster now. Because of this, I removed the loading screens. It turns out that doing that touches a LOT of things. Please let me know if you find any bugs.

  • Meteor towers nerfed. They fire slower and have a smaller splash radius

  • Cannon towers fire slower

  • Reduced range of rapidfire and blast towers

  • increased range of sniper towers but slowed them down a bit

Future list:

  • Balance pass on turrets and orbitals.

  • Add in some upgrades dealing with Damage Type interactions (e.g. frost then fire)

  • Add in one round of wide but weak orbitals to help with these interactions.

Source

Steam News / 28 July 2025

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