HomeGamesUpdatesPricingMethodology
Steam News19 May 20261mo ago

Post-Demo Release Update Notes

Thank you so much to everyone who has played the demo since its release on May 15th — we truly appreciate the overwhelming response. Development of the full version is ongoing and has now reached beta completion.

Full notes

Full XeGrader plus update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes1 addition1 change0 removals
  • Compatibility
  • Maps
  • Fixes
  • Performance
changedThank you so much to everyone who has played the demo since its release on May 15th — we truly appreciate the overwhelming response. Development of the full version is ongoing and has now reached beta completion. Since the release, we have made several improvements and specification changes.
addedArmor Re-equip:The armor obtained in LV05 was designed to be re-equipped at the start of a new stage if it had been lost. Based on feedback from players that the game was still too difficult, we have updated PRACTICE mode to re-equip the armor every time you restart. This is our response to requests for a more forgiving experience in practice mode.
fixedLV06 Freeze Bug:Although it was only a single report, we received a bug report where the boss would reappear immediately after being defeated, and defeating it again would cause CPU usage to spike to 100%. Unfortunately, we were unable to reproduce the issue in our own environment, but we have made changes to address the section of code where this could potentially occur. However, since this is the kind of bug that needs to not happen rather than happen to be confirmed, we cannot say for certain whether it has been fully resolved…
fixedPixel Perfect:We received questions about the difference between the Pixel and Smooth options in the Move Unit setting on the settings screen. The Pixel setting displays movement aligned to the pixel-perfect 320x200 display resolution, while Smooth allows movement to be rendered within the full actual resolution — for example, 960x600 — using that finer resolution range. An issue where some display elements did not render correctly when using the Pixel setting has been fixed.

Thank you so much to everyone who has played the demo since its release on May 15th — we truly appreciate the overwhelming response. Development of the full version is ongoing and has now reached beta completion. Since the release, we have made several improvements and specification changes.

Armor Re-equip:

The armor obtained in LV05 was designed to be re-equipped at the start of a new stage if it had been lost. Based on feedback from players that the game was still too difficult, we have updated PRACTICE mode to re-equip the armor every time you restart. This is our response to requests for a more forgiving experience in practice mode.

LV06 Freeze Bug:

Although it was only a single report, we received a bug report where the boss would reappear immediately after being defeated, and defeating it again would cause CPU usage to spike to 100%. Unfortunately, we were unable to reproduce the issue in our own environment, but we have made changes to address the section of code where this could potentially occur. However, since this is the kind of bug that needs to not happen rather than happen to be confirmed, we cannot say for certain whether it has been fully resolved…

Pixel Perfect:

We received questions about the difference between the Pixel and Smooth options in the Move Unit setting on the settings screen. The Pixel setting displays movement aligned to the pixel-perfect 320x200 display resolution, while Smooth allows movement to be rendered within the full actual resolution — for example, 960x600 — using that finer resolution range. An issue where some display elements did not render correctly when using the Pixel setting has been fixed.

Source

Steam News / 19 May 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.