Full notes
Full Xecryst Remains update
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What changed
- Performance
- Gameplay
- Balance
- Events
- Maps
- UI and audio
Xecryst Remains changes
- Cachemap
Fixes
Multiplayer joining Crash and cannot join via encrypted Steam ID
Projectiles go through the barrier
Cascade Attack not working properly
Item Details does not display correctly
Area alphabet does not display correctly
Reckless Attack (Art Ability) not working with Ranged Attack
Boss auto-rage on spawn
Enemy drawing Weapon and Armor on (0,0) world center pos
Trader GUI have WGT column
Shared Item GUI and mouse visible/stuck glitch
Boss on-hit effect gives 'Unknown Buff'
Critical Chance and Critical Damage did not display properly in the infocard
Balance
'Abstract Overflow' time event now also gains +50 Abstract Rating
Cache now gives more currency but less shard
Recombine Shrine now gives same or better tier instead (still random)
Conjure Shrine now gives a lot better item tier but have 10% durability and can't be repaired
Shrine Debris may drop Currency
Bigger Black Dust anomaly
Nerf Golden Tree anomaly effect from 33% to 25%
Air Rewind projectile now snap with the ground and have its size increased
Readjust enemy spawn, less max enemy but slightly faster spawn during a low enemy count and high party size
Improvement
'Protect' Objective requirement rebalance and should be easier
Mercenary XP gains rate now start from 100% down to 20% each from 20% to 10%. (these based on number of mercs in the party)
Trader now sells more item and always have Unlocker.
Can now Fast Travel to the discovered area instead of the cleared area
Changed Special enemy decal texture
Objective Orb can now be click without having to look up
Can now click an object through terrain or barrier
Better Pathing for some objects
Changed Abstract Xecrystal Shrine model
Changed Main Menu map
You can check the game version when playing windowed mode, latest build version is 58194, online mode required the same build version. In case of problem, rollback is also available in the Betas tab. June Check-in I'll rest a couple of weeks and won't work on the new content/feature of the game, but will fix if there are issues or bug ASAP. I will ensure a good rest (I need to fix myself, a lot, and my creative gland doesn't seem to work for a couple of months now), more time to plan them though. Next big patch should be about more area, perhaps area type, more objective, maybe localization support too, not sure about the new game feature, overhaul or more area object yet.
Source
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