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Steam News26 May 20197y ago

Released 0.94.0

Rework Rework Boss Mechanic with multiple boss type instead of a single boss Reservation Xecryst now spawn 1 random Boss Rework Item Weight Mechanic to Inventory Space Removed Weapon Remodel Restriction Rework Damage Ov

Full notes

Full Xecryst Remains update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes12 additions16 changes3 removals
  • Gameplay
  • Balance
  • Fixes
  • Performance
  • UI and audio
changedReservation Xecryst now spawn 1 random Boss
removedRemoved Weapon Remodel Restriction
changedRework Damage Over Time defense rating formula
fixedBarrier Shape and Color now random instead of fixed on the difficulty
addedNew Content
addedAdd More Enemy Model across multiple species

Rework

  • Rework Boss Mechanic with multiple boss type instead of a single boss

  • Reservation Xecryst now spawn 1 random Boss

  • Rework Item Weight Mechanic to Inventory Space

  • Removed Weapon Remodel Restriction

  • Rework Damage Over Time defense rating formula

  • Basic Difficulty and have 3 colors and shapes to improve the variety

  • Barrier Shape and Color now random instead of fixed on the difficulty

  • Rework Host GUI to reduce confusion about Steam and Standard connection (should prevent confusion between Global IP and Steam IP)

New Content

  • Add More Enemy Model across multiple species

  • Added Weapon Motion Value Customization

  • Added Wayshrine

  • Added 5 Shrine

  • Added 2 Anomaly and 2 regions specified Anomaly

  • Added Parry Mod that refreshes on success but has less activate angle and time

  • Added Abstract Overflow buff during Sun crossing the Ring (Converts damage type to Abstract)

Bug fixes

  • Adjustment to Networking (May improve Steam Connection)

  • Fix Open All/Close All crash

  • Fix Frenzied Parry on self

  • Fix Item Repair bugs

Balance

  • Consumable now uses more Supply but no longer increases Supply cost per tier

  • Rebalance Objective Requirement

  • Improve Mercenary AI when Interacting Mission Objective and Movement

  • Enemy Power now affect spawn rate but scale stats less on lower number (depends on difficulty)

  • Most Spell now uses less AP to compete with Art

  • Buff Serphys The Shaman stats and attribute

  • Block now temporarily disable damage mitigation when attack instead of turned off

  • Parry no longer refresh on success but reduced the cooldown by 0.25s

Improvements

  • Improved Attack Accuracy while strafing forward or backward

  • Change enemy name and enemy icon to show their elements

  • Slightly increases Hit and Cast sound

  • Improve Item moving back when Out of Bound

  • Movement when out of combat is faster

  • Added Model Viewer to Vault Management

  • Added Character Sheet and Equipment Sheet as well as Item Details Gui

  • The enemy now throws "Healing Energy Orb" instead of an item

  • Improved Melee Hit by bouncing back and go-through for Punch and Claw

  • Improved enemy spawn, should prevent being struck

  • Improved Mouse Hovering Text

  • Losing now move an item to Stash to prevent some confusion

  • Improved Loadout Save/Load

  • Improve Static Object Generate, should be placed on top of the interactable less

  • Added Steam Rich Presence

  • Added Team Preset

  • Change Moon texture

  • Change Area number to Alphabet

  • Various Fix and undocumented change

You can check the game version when playing windowed mode, latest build version is 58193, online mode required the same build version.

Source

Steam News / 26 May 2019

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