Full notes
Full XCavalypse update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
- Gameplay
- Balance
Almost two months after release and a lot of hard work XCavalypse is now multiplayer, if you haven't purchased it yet this is the right time to do it! You'll be able to team up with your friends to kill zombies in a fun and semi-competitive way! Remember this is still early access, so keep the feedback coming in the forums.
Amendment
Based on player feedback - I'm listening! - I amended the big mistake i made by making XCavalypse controller only, this is now in the past as keyboard and mouse are now first class citizens. However you can still use a controller for a more realistic experience.
Features
Tutorial has been improved
Simplified Controls
Multiplayer Matchmaking System
Sandbox with destructible buildings
Third person character
Item pickup system
Accumulated bug fixes
The elephant in the room
If you have noticed XCavalypse is not longer shown as a VR game, i had to make this difficult decision as most negative reviews came from it which is hurting the overall game. The VR version will be still improved and updated but only as an extra experimental feature, meaning all the content from the main game will eventually be available in it. ie: new vehicles This mainly comes from the fact that the price have increased and it not longer reflects the amount of content the VR Version has. In the near future there might be an standalone VR version which obviously will be cheaper, all xcavalypse owners will get it for free. Thanks guys! ːsteamhappyː Dont forget to attend this weekend's multiplayer event! i will be there like always
Source
Changelog.gg summarizes and formats this update. How we read updates.
