Full notes
Full Xanadu Land update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Server
- Balance
- Events
- Store
- Gameplay
- Fixes
Maintenance Schedule (Feb 15)
Asia Server: 12:00 - 13:00
UTC Time: 04:00 - 05:00
Nian Beast Event
Duration: Feb 16, 08:00 – Mar 16, 08:00
Location: During the event, the Nian Beast BOSS will spawn at:
[Island of Departure] Elemental Boss Strongholds
[Avalon] Outpost Boss and Elemental Boss Strongholds
[Elite Avalon] Elemental Strongholds and World Boss Strongholds
- RewardsDefeating the Nian Beast grants a chance to obtain [Nian Beast Horn] and [Nian Beast Core] . Use these materials to exchange for Year of the Horse exclusive decorations and items. Year of the Snake special decorations will also make a limited-time return. (Exclusive decorations are also available for purchase in the Shop - Treasures).
Content Adjustments
- Mercenary Leather Armor (Mastery 2)Moving for >2s increases Damage to Elites by 10% and Damage to Bosses by 8% (Changed from: +10% Atk Speed for 3s after dodging).
- Magician Leather Armor (Mastery 1)New condition added: After using a Grimoire, Magic Damage +7% (up from 6%) for 8s.
- Grimoire Leather Armor (Mastery 2)Duration adjusted to 5s (from 3s).
- Magician Leather Armor (Mastery 3)Trigger requirement adjusted to Energy >65% (from 80%).
- Nature Leather Armor (Mastery 2)Added Physical Damage +9%.
- Nature Leather Armor (Mastery 3)Removed HP Regen +15% while summons exist; added Physical Damage +6%.
- Assassin Leather Armor (Mastery 3)Chance adjusted to 15% (from 3%) to deal 35% (from 3%) of [Lost HP] as Pure Damage.
- Serenity Cloth Robe (Mastery 3)Internal CD adjusted to 24s (from 15s).
- Evil Spirit Cloth Robe (Mastery 2)Grimoire hits have a 10% chance to reduce target Defense by 10% for 3s (Changed from: 15% chance to restore 2 Energy on kill).
Evil Spirit Cloth Robe (Mastery 3): Triggers on Grimoire hit (from "on kill"), Magic Damage +10% for 5s.
- Hermit Cloth Robe (Mastery 3)Condition adjusted to no other players within 3 tiles (from 5 tiles); Magic Damage +9% (from 10%).
- Ghost Cloth Robe (Mastery 1)After using a Grimoire, Threat/Aggro efficiency -35% (Changed from: Dodge Rate +7%).
- Ghost Cloth Robe (Mastery 2)After using a Grimoire, Magic Damage +7% (Changed from: 10% chance to reduce target Defense by 10% for 3s on hit).
- Ghost Cloth Robe (Mastery 3)Triggers when taking damage >20% of Max HP (from "after using Grimoire"); Move Speed +15% and added Dodge Rate +7%.
- Tide-Surge Chainmail (Mastery 1)Moving for >1s grants Physical Damage +12% for 8s (Changed from: Atk Speed +5%).
Tide-Surge Chainmail (Mastery 3): Critical hits have an 80% chance to ignore 25% of target Defense.
- Scale-Carved Chainmail (Mastery 3)Critical hits have a 10% chance to ignore 10% Defense (Changed from: 15% chance to deal 15 Pure Damage to surroundings when hit).
Wind-Born Chainmail: Mastery 1 Move Speed +8% (from 6%); Mastery 2 Max Energy +15% (from 12%).
Mana-Burst Chainmail: Mastery 1 Magic Damage +8% (from 5%); Mastery 3 triggers when Energy is <35% (from 25%).
- Ring of Spirit (Mastery 3)10% chance to gain an extra skill use, internal CD 24s (Changed from: next skill consumes no CD).
- Impact Necklace (Mastery 2)Fixed bug regarding abnormal damage.
- Frenzy Necklace (Mastery 2)Fixed bug causing guaranteed Bleed/Atk Speed triggers; Bleed damage adjusted to 20 (from 25).
Archer Talent: Falcon Bracers Mastery 4 now also increases Magic Damage by 14/16/18/20% based on quality.
- Vine Bow (Mastery 3)Damage modifier adjusted to 25% (from 40%).
Red Quality Armor Adjustments
- Bone Battle ArmorRemoved "deal pure damage after 8 hits" effect. Added: When HP <35%, Damage Immunity +15%. Adjusted: For every 80 HP lost, gain 3.5% Damage Reduction (from 5.5%).
- Nightfall FuryRemoved Physical Damage +10%. Added: For every 50 HP lost, Dodge Rate +2% and Physical Damage +2.5%.
- Tara’s RobeRemoved Damage Reduction +10% and HP Regen +5%. Added: Damage Reduction +1.5% and Summon Attack Frequency +1% for each summon active.
- Scarlet EcstasyRemoved Crit Rate +10% and Atk Speed +10%. Added: Summons inherit Hero’s Crit Rate and Crit Damage. Adjusted: Summon Atk Frequency +30% (from 20%), Damage +30% (from 25%), and Crit Damage +18% (from 15%).
- Lata’s Cloth RobeRemoved Crit Rate +6%, Magic Damage +18%, and Healing +10%. Added: On overheal, Magic Damage +15% and Atk Speed +5% for 3s. Added: When receiving healing, 10% chance to gain Guaranteed Critical for 2s (ICD 18s).
- Knight’s GloryRemoved Crit Rate +10% and Atk Speed +10%. Added: When receiving healing, 25% chance to deal 120% Weapon Damage to up to 10 units within 4 tiles (ICD 3s). Added: Normal attacks have 10% chance to ignore defense.
- Covenant AmuletAdded: Each summon increases Summon Atk Frequency by 1%. Affix changed to Summon Damage +5% (from White Soul gain +12%).
- Luck King’s RingWith Red Tier 1 gear, Luck +20% (from 15%). New Affix: Luck +5%.
Experience Optimization
- MilestonesHero Power adjusted to Gear Strength 1125 (from 1150).
Infinite Cube: Orange 1-star weapons/armor crafted using 30 Blazing Souls + Extreme Potion/Expert Insight Book are now guaranteed to have 2 affixes.
- Event AngelHonor Hunt cursed red accessories removed [Covenant Amulet], added [Blessing of Moe].
Bug Fixes
Fixed Wardrobe level function failure.
Fixed "Nearby Players" list display issue.
Fixed Health Potions sometimes being unpickable manually.
Fixed UI issue where Mastery 4 could not be selected on certain gear.
Fixed Violence Necklace Mastery 3 bug (8% defense ignore on crit).
Source
Changelog.gg summarizes and formats this update. How we read updates.
