Update log
Full X4: Foundations update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Compatibility
9.00 Public Beta 9 is now available! Please find the full changelog below. Thank you for your continued support and feedback during this testing phase.
How Do I Take Part in the Public Beta? Every player who owns X4: Foundations has the opportunity to download the new 9.00 Public Beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum - no registration required - to find the relevant information.
X4 9.00 Public Beta 9 Changelog:
(see the full 9.00 Public Beta Changelog in our forum)
Added resource map colour information to Mining Filter menu (new feature in 9.00).
Added option to edit loadouts with equipment issues in Lost Ship Replacement.
Improved clarity of objective text in station building missions.
Improved combat behavior of fighters attacking capital ships (further improves improvements in 9.00)
Fixed story missions sometimes not being offered when choosing Stranded game start.
Fixed Wartime Economics mission in Solborn story asking player to destroy their own ships.
Fixed Menelaus' Reminescence in The High Road mission not launching drones even though dialog promised it.
Fixed enemies in final battle in The High Road mission wandering far away from fight.
Fixed The High Road mission not progressing beyond initial escort section under certain circumstances.
Fixed Foundations of an Empire mission in Paranid Schism story not progressing after station construction is complete.
Fixed Supply Station mission auto-completing under certain circumstances.
Fixed Mad Artist and Mad Producer not spawning under certain circumstances.
Fixed Kha'ak Hives sometimes despawning unintentionally (problem introduced in 9.00).
Fixed excessive number of scrap processing stations populating Uranus and other Pioneer sectors (problem introduced in 9.00).
Fixed capital ships ordered to Collect Drops sometimes continuing to try to collect objects that have already been claimed.
Fixed capital ships sent to collect crates sending cargo drones despite having no free storage left.
Fixed capital ships next to wrecks sometimes strafing much faster than their engines allow during combat (problem introduced in 9.00).
Fixed ships assigned to Mimic salvage ships not working with same wares (problem introduced in 9.0).
Fixed nested subordinates of carriers repeatedly docking and undocking.
Fixed tugs sometimes not towing scrap they are assigned to.
Fixed repeated messages from police ships when stopping scan due to target under investigation getting attacked.
Fixed zooming in on map with gamepad LT/RT not working in some input profiles.
Fixed Split M Parlour being visually displaced in station configuration menu.
Fixed Kha'ak M beam turret not using Kha'ak weapon effects.
Fixed Terran Pulse Turret missing sounds and effects.
Fixed asymmetrical turret placement on Osprey.
Fixed front weapon on Magpie visually floating in front of mounting position (problem introduced in 9.00).
Fixed weapons on Raleigh, Drill and Kyd not being centered on weapon mount (problem introduced in 9.00).
Fixed Split M Plasma Turret Mk1 sticking through turret hatch when viewed from far away (problem introduced in 9.00).
Fixed Frog and Kopis engines showing visual artifact when viewed from close by (problem introduced in 9.00).
Fixed Xenon I missing second shield on its engine group.
Fixed glowing artifacts on rim of certain engines.
Fixed incorrectly positioned Kha'ak M fighter engine.
Fixed off-centre shields and removed floating engine flaps on Mamba (problem introduced in 9.00).
Fixed landing gear hatch of Xenon SE not closing properly.
Fixed distorted surface on Porpoise miner.
Fixed inside-out surfaces on Xenon shipyard.
Fixed excessive
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