Full notes
Full WZRDS update
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Repeated intro
Hello everyone, Elmok here with important news regarding the future of WZRDS. Some of you may have noticed that the roadmap promised 1.1 in Q1 of this year, and seeing as it's now Q2 and no update, I'm here to talk about why.
What changed
- Gameplay
- Performance
WZRDS changes
Bad News
Figured it was best to rip the band-aid off and talk about the bad news first. 1.1 has been indefinitely delayed. I have had a lot of difficulties in my personal life come up that left me creatively burnt out. Instead of forcing myself to continue to work on WZRDS and deliver a half baked and lazy update, I took a step back from development to get in the right headspace. I am back to working on WZRDS. 1.1 is still on the horizon, and will hopefully be ready sooner rather than later, but I am not close enough to promise a release date.
Good News
I have been listening to and taking into account the feedback and criticisms WZRDS has received, largely centered around it's item diversity and impact. I've added a lot more game changing and fun items that will hopefully really shake up the gameplay. Here's 3 examples
Until I have a release date for 1.1, I will continue to make monthly update posts just like this one sharing some of the new features I've finished. Additionally, those of you playing the demo might have noticed an update DEMO VERSION 1.0.3.4
-fixed crash relating to shop pulling maxed weapons
Source
Changelog.gg summarizes and formats this update. How we read updates.
