Welcome to another class guide, today we'll talk about Wyvia's dedicated marksman and ranged monster slayer, the Hunter. They can utilize a variety skills to deliver punishing ranged damage and live off the land.
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changedWelcome to another class guide, today we'll talk about Wyvia's dedicated marksman and ranged monster slayer, the Hunter. They can utilize a variety skills to deliver punishing ranged damage and live off the land. Hunters can use cannons, bows, and throwing knives to fire projectiles. As a subclass of the Wayfarer they use medium armor along with pouches that provide additional ranged damage when standing still for set periods of time.
changedTHE HUNTERThe Hunter is an advanced physical ranged damage dealer with a variety of utility skills to provide direct damage and more indirect forms of damage. Hunters can employ skills such as Dart which hits an enemy with a projectile that erupts into a poison cloud, Trap which leaves a landmine that explodes on contact, and Bandolier which give the hunter limited supercharged ammo that can hit enemies dealing extra damage. As a subclass of the Wayfarer it synergies well with those skills, especially Scavenger which in addition to granting extra resources also grants a portion of health as healing. The pouches they utilize also gain defensive benefits in addition to the ranged damage they provide, and unlike other classes Hunters can commune with familiars more easily increasing their benefits and can use two at a time.
changedSKILLSThe first skill available to hunters is dart. This let's the hunter deliver poison to whatever enemy it hits. When the dart is upgraded it can impart weaken which lowers the damage of the enemy and makes them more susceptible to damage. In addition it stuns the enemy with dizzy for 20 seconds. It also creates a poison cloud that lingers for a long period of time.
changedSKILLSThe next skill in a Hunter's holster is Trap, essentially a landmine that creates an explosion take converts ranged attack into damage. When fully upgraded with Better Trap the explosion created splinters into a clusterbombs that convert into a percentage of damage and creates bigger cluster explosions. This skill is perfect for laying ambushes for unsuspecting enemies and creating some breathing room between you and the enemy.
changedSKILLSHunters specialize in precise burst DPS to help them take down large monsters like Elites and Bosses. Bandolier is the final skill in the Hunter's arsenal this gives the Hunter 10 rounds of highly specialized ammunition that delivers extra damage for a percentage of ranged attack as extra damage to the nearest enemy expending a round. When upgraded with Better Bandolier it grants additional maximum ammo and grants 5 extra on use when maxed. Upgrading Extra Bandolier grants a chance for 2 extra sniping shots to fire in random directions and when fully maxed out sniping shots are always critical damage.
changedPASSIVE SKILLSPet Handler
Wyvia changes
changedWelcome to another class guide, today we'll talk about Wyvia's dedicated marksman and ranged monster slayer, the Hunter. They can utilize a variety skills to deliver punishing ranged damage and live off the land. Hunters can use cannons, bows, and throwing knives to fire projectiles. As a subclass of the Wayfarer they use medium armor along with pouches that provide additional ranged damage when standing still for set periods of time.
changedThe Hunter is an advanced physical ranged damage dealer with a variety of utility skills to provide direct damage and more indirect forms of damage. Hunters can employ skills such as Dart which hits an enemy with a projectile that erupts into a poison cloud, Trap which leaves a landmine that explodes on contact, and Bandolier which give the hunter limited supercharged ammo that can hit enemies dealing extra damage. As a subclass of the Wayfarer it synergies well with those skills, especially Scavenger which in addition to granting extra resources also grants a portion of health as healing. The pouches they utilize also gain defensive benefits in addition to the ranged damage they provide, and unlike other classes Hunters can commune with familiars more easily increasing their benefits and can use two at a time.
changedThe first skill available to hunters is dart. This let's the hunter deliver poison to whatever enemy it hits. When the dart is upgraded it can impart weaken which lowers the damage of the enemy and makes them more susceptible to damage. In addition it stuns the enemy with dizzy for 20 seconds. It also creates a poison cloud that lingers for a long period of time.
changedThe next skill in a Hunter's holster is Trap, essentially a landmine that creates an explosion take converts ranged attack into damage. When fully upgraded with Better Trap the explosion created splinters into a clusterbombs that convert into a percentage of damage and creates bigger cluster explosions. This skill is perfect for laying ambushes for unsuspecting enemies and creating some breathing room between you and the enemy.
changedHunters specialize in precise burst DPS to help them take down large monsters like Elites and Bosses. Bandolier is the final skill in the Hunter's arsenal this gives the Hunter 10 rounds of highly specialized ammunition that delivers extra damage for a percentage of ranged attack as extra damage to the nearest enemy expending a round. When upgraded with Better Bandolier it grants additional maximum ammo and grants 5 extra on use when maxed. Upgrading Extra Bandolier grants a chance for 2 extra sniping shots to fire in random directions and when fully maxed out sniping shots are always critical damage.
Welcome to another class guide, today we'll talk about Wyvia's dedicated marksman and ranged monster slayer, the Hunter. They can utilize a variety skills to deliver punishing ranged damage and live off the land. Hunters can use cannons, bows, and throwing knives to fire projectiles. As a subclass of the Wayfarer they use medium armor along with pouches that provide additional ranged damage when standing still for set periods of time.
THE HUNTER
The Hunter is an advanced physical ranged damage dealer with a variety of utility skills to provide direct damage and more indirect forms of damage. Hunters can employ skills such as Dart which hits an enemy with a projectile that erupts into a poison cloud, Trap which leaves a landmine that explodes on contact, and Bandolier which give the hunter limited supercharged ammo that can hit enemies dealing extra damage. As a subclass of the Wayfarer it synergies well with those skills, especially Scavenger which in addition to granting extra resources also grants a portion of health as healing. The pouches they utilize also gain defensive benefits in addition to the ranged damage they provide, and unlike other classes Hunters can commune with familiars more easily increasing their benefits and can use two at a time.
SKILLS
Dart
The first skill available to hunters is dart. This let's the hunter deliver poison to whatever enemy it hits. When the dart is upgraded it can impart weaken which lowers the damage of the enemy and makes them more susceptible to damage. In addition it stuns the enemy with dizzy for 20 seconds. It also creates a poison cloud that lingers for a long period of time.
Trap
The next skill in a Hunter's holster is Trap, essentially a landmine that creates an explosion take converts ranged attack into damage. When fully upgraded with Better Trap the explosion created splinters into a clusterbombs that convert into a percentage of damage and creates bigger cluster explosions. This skill is perfect for laying ambushes for unsuspecting enemies and creating some breathing room between you and the enemy.
Bandolier
Hunters specialize in precise burst DPS to help them take down large monsters like Elites and Bosses. Bandolier is the final skill in the Hunter's arsenal this gives the Hunter 10 rounds of highly specialized ammunition that delivers extra damage for a percentage of ranged attack as extra damage to the nearest enemy expending a round. When upgraded with Better Bandolier it grants additional maximum ammo and grants 5 extra on use when maxed. Upgrading Extra Bandolier grants a chance for 2 extra sniping shots to fire in random directions and when fully maxed out sniping shots are always critical damage.