Full notes
Full Wyrmsun update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Fixes
- Performance
- UI and audio
----------------------------------------------------------------------- - 5.2.3 Changelog -----------------------------------------------------------------------
* AI - Fixed issue which caused the AI to potentially declare war on the owner of a hidden ownership unit (such as the Goblin Thief) when attacking it.
* Maps - Added Naples settlement site to the Earth map, along with predefined territory for it. - Added the Aemilian Way and Appian Way route terrain features to the Earth map. - Added the Thames river to the Earth map. - Fixed an issue which caused a freeze when starting a dungeon map. - Improved settlement site placement for the Earth map, to prevent them from being adjacent to tiles that are blocked off (leading e.g. to blocked workers).
* Quests - Fixed an issue which caused the minimap to not be updated properly for shared vision (if applicable) at the start of legacy quests.
* Terrain - The dry grass and semi-dry grass transition graphics have been updated. - Added new dry grass and semi-dry grass decoration tiles. - Fixed issue which caused a crash if two wall tiles were being built at the same time while adjacent to each other.
* Upgrades - Fixed a crash which could occur when selecting a building which had a button to research an upgrade class if its player had no upgrade for that class.
* User Interface - Fixed an issue with whitespace scaling for some of the in-game text.
Source
Changelog.gg summarizes and formats this update. How we read updates.
