Full notes
Full Wyrmsun update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Workshop
- Store
- Fixes
- Balance
- Maps
Note: This new patch makes it so farms and towers are now only buildable on top of minor building sites.
However, for those who prefer playing without building sites, a mod has been added to the Steam Workshop which removes the building site requirements and makes them not appear on maps - the No Building Sites mod. Additionally, many of the classic skirmish maps now have map-specific settings which likewise disable building sites.
----------------------------------------------------------------------- - 5.3.5 Changelog -----------------------------------------------------------------------
* Buildings - Farms and towers can now only be built on top of "Minor Building Site" locations. - Added Troll Farm building. If it is owned by the neutral player, it will spawn Troll Warriors. - Elven Farms will now spawn Elven Swordsmen if they are owned by the neutral player. - Fixed the Goblin Mason's Shop animations.
* Difficulties - Fixed issue with the AI resource gathering bonus under Hard difficulty which actually made it earn less resources than under Normal difficulty.
* Heroes - Fixed issue which could cause character experience to not be properly applied when loading a saved game.
* Items - Added Easter Egg item (consumable, heals 5 HP). This item only drops in the game when it is Easter season in the real world.
* Map Editor - Fixed issue which caused the F10 editor menu to no longer work after exiting and re-entering the map editor.
* Maps - Minor building sites are now generated on many maps. - Added many predefined minor building sites for the Earth scenario map. - Added support for maps to have their own settings which affect game rules (e.g. whether building sites are required for buildings). - Disabled the building site feature for the Central Park, Little Island, Looking Upwards, No Man's Land, North-South Conflict, Northern Lakes and Time for Decisions custom maps. - Added the "Hamlets" custom map, based on the map from Battle for Wesnoth of the same name (which is licensed under an open-source license). This map has rules which make gameplay more akin to Wesnoth: buildings are capturable, each player starts only with a barracks (no town hall or workers) and a military unit, farms are capturable and provide copper income per minute, and many neutral farms are pre-placed on the map. - Added the "Lorraine Plain" custom map (256x256, 2 players), based on the map from 0 A.D. of the same name (which is licensed under an open-source license). - Fixed a bug which could cause mercenary camps to be generated without a civilization.
* Pathfinding - Made improvements to pathfinder performance.
* Quests - Fixed crash which could happen in the final dialogue of the Svegdir's Journey side-quest.
* Scenarios - Added neutral Elven and Troll Farms in mythical times in Britain and Scandinavia.
* Times of Day - Added preference to enabe/disable the time of day shading.
* Units - Unit selection is now shown as a rectangle. - When the player's own units are selected, the middle parts of the selection rectangle lines will become yellow/orange/red, depending on damage taken. - Unit HP bars are now only shown if the new "HP Bar" preference is enabled (disabled by default).
Source
Changelog.gg summarizes and formats this update. How we read updates.
