What changed
3 fixes2 additions0 changes0 removals
fixedAI - Fixed issue which resulted in AI players being able to hire units from any civilization from mercenary camps (no matter the civilization of the mercenary faction itself).
fixedMaps - Fixed freeze/crash when starting the Southern Baltic map. - Fixed issue which caused settlement territories to not be generated on certain custom maps.
fixedMiscellaneous - Fixed a potential crash cause when processing triggers. - Fixed issue which caused certain site positions (e.g. that where the Hlesey revealer should be created for the Thunraz's Servant scenario) to not be saved in a save game. - Fixed issue which could mistakenly cause under certain circumstances a removed settlement site to be saved (when saving a game) as the settlement head unit for a settlement, instead of the town hall which had been built on top of it. - The preferences.txt file is now saved in AppData instead of in the Documents folder. - Improved save/load performance and memory usage for player tile exploration. - Improved the performance of the database parsing and image scaling.
addedResources - Added checks to prevent the stored resource quantity from becoming negative.
addedUnits - Added Hobgoblin Warrior unit.
Wyrmsun changes
fixedAI - Fixed issue which resulted in AI players being able to hire units from any civilization from mercenary camps (no matter the civilization of the mercenary faction itself).
fixedMaps - Fixed freeze/crash when starting the Southern Baltic map. - Fixed issue which caused settlement territories to not be generated on certain custom maps.
fixedMiscellaneous - Fixed a potential crash cause when processing triggers. - Fixed issue which caused certain site positions (e.g. that where the Hlesey revealer should be created for the Thunraz's Servant scenario) to not be saved in a save game. - Fixed issue which could mistakenly cause under certain circumstances a removed settlement site to be saved (when saving a game) as the settlement head unit for a settlement, instead of the town hall which had been built on top of it. - The preferences.txt file is now saved in AppData instead of in the Documents folder. - Improved save/load performance and memory usage for player tile exploration. - Improved the performance of the database parsing and image scaling.
addedResources - Added checks to prevent the stored resource quantity from becoming negative.
addedUnits - Added Hobgoblin Warrior unit.
----------------------------------------------------------------------- - 4.1.4 Changelog -----------------------------------------------------------------------
* AI - Fixed issue which resulted in AI players being able to hire units from any civilization from mercenary camps (no matter the civilization of the mercenary faction itself).
* Maps - Fixed freeze/crash when starting the Southern Baltic map. - Fixed issue which caused settlement territories to not be generated on certain custom maps.
* Miscellaneous - Fixed a potential crash cause when processing triggers. - Fixed issue which caused certain site positions (e.g. that where the Hlesey revealer should be created for the Thunraz's Servant scenario) to not be saved in a save game. - Fixed issue which could mistakenly cause under certain circumstances a removed settlement site to be saved (when saving a game) as the settlement head unit for a settlement, instead of the town hall which had been built on top of it. - The preferences.txt file is now saved in AppData instead of in the Documents folder. - Improved save/load performance and memory usage for player tile exploration. - Improved the performance of the database parsing and image scaling.
* Resources - Added checks to prevent the stored resource quantity from becoming negative.
* Units - Added Hobgoblin Warrior unit.