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Steam News22 December 20232y ago

Performance Update

Rerolls have been added to level up screen! Every level you gain half a reroll per wyrdness level. Rerolls are also gained from skipping. Graphics setting is added to options! Enemies have a combined bullet cap of 30.

Full notes

Full Wyrd Gun update

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What changed

0 fixes2 additions0 changes0 removals
  • Gameplay
  • UI and audio
addedRerolls have been added to level up screen! Every level you gain half a reroll per wyrdness level. Rerolls are also gained from skipping.
addedGraphics setting is added to options! Enemies have a combined bullet cap of 30. If the current bullet count is close to cap enemies will combine all their pellets into one large bullet. Lizard fire rate is decreased and damage is increased. Removed lots of unnecessary polys on enemy models! Bullet lifetime gets shorter the closer they are to bullet cap. Bullets will stop splitting when close to bullet cap. If a perk has over 5 triggers queued up it will cast the perk at 5x power for the cost of 5 triggers Enemy corpses are destroyed after reaching negative max hp. Worms move quicker! Slo-mo is activated when frames get very low to reduce frequency of costly operations. Lots of bug fixes!

Wyrd Gun changes

addedRerolls have been added to level up screen! Every level you gain half a reroll per wyrdness level. Rerolls are also gained from skipping.
addedGraphics setting is added to options! Enemies have a combined bullet cap of 30. If the current bullet count is close to cap enemies will combine all their pellets into one large bullet. Lizard fire rate is decreased and damage is increased. Removed lots of unnecessary polys on enemy models! Bullet lifetime gets shorter the closer they are to bullet cap. Bullets will stop splitting when close to bullet cap. If a perk has over 5 triggers queued up it will cast the perk at 5x power for the cost of 5 triggers Enemy corpses are destroyed after reaching negative max hp. Worms move quicker! Slo-mo is activated when frames get very low to reduce frequency of costly operations. Lots of bug fixes!

Rerolls have been added to level up screen! Every level you gain half a reroll per wyrdness level. Rerolls are also gained from skipping.

Graphics setting is added to options! Enemies have a combined bullet cap of 30. If the current bullet count is close to cap enemies will combine all their pellets into one large bullet. Lizard fire rate is decreased and damage is increased. Removed lots of unnecessary polys on enemy models! Bullet lifetime gets shorter the closer they are to bullet cap. Bullets will stop splitting when close to bullet cap. If a perk has over 5 triggers queued up it will cast the perk at 5x power for the cost of 5 triggers Enemy corpses are destroyed after reaching negative max hp. Worms move quicker! Slo-mo is activated when frames get very low to reduce frequency of costly operations. Lots of bug fixes!

Thanks for the bug reports and suggestions!

Source

Steam News / 22 December 2023

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