What changed
0 fixes2 additions0 changes0 removals
addedBreeding changesGun breeding now has more strategy than just piling every stat on a gun! Mutation chance has been removed and replaced with mutation capacity. A mutation is an allocation into a stat. A guns mutation capacity will be: the average of its parents capacity + (3 to 8). When a gun is born it will adjust its mutations to fit its mutation capacity. The mutations from both parents are added together. If the mutations are still less than capacity then it will randomly draft mutations till it reaches capacity. If the mutations exceed the capacity then it will randomly remove mutations till it fits. The strategy now is to breed similar guns with desired mutations together. But not too much because one stat can flush out the others.
addedOther things12 backpack slots! Added small breaks to 5 minute marks to give a breather Recoil is more violent but recovers faster Impact effects are juicier Sounds that repeat often have been given small variations UI tweaks Bug fixes
the average of its parents capacity + (3→8↑the average of its parents capacity + ( increased, buffWyrd Gun changes
addedGun breeding now has more strategy than just piling every stat on a gun! Mutation chance has been removed and replaced with mutation capacity. A mutation is an allocation into a stat. A guns mutation capacity will be: the average of its parents capacity + (3 to 8). When a gun is born it will adjust its mutations to fit its mutation capacity. The mutations from both parents are added together. If the mutations are still less than capacity then it will randomly draft mutations till it reaches capacity. If the mutations exceed the capacity then it will randomly remove mutations till it fits. The strategy now is to breed similar guns with desired mutations together. But not too much because one stat can flush out the others.
added12 backpack slots! Added small breaks to 5 minute marks to give a breather Recoil is more violent but recovers faster Impact effects are juicier Sounds that repeat often have been given small variations UI tweaks Bug fixes
Breeding changes
Gun breeding now has more strategy than just piling every stat on a gun! Mutation chance has been removed and replaced with mutation capacity. A mutation is an allocation into a stat. A guns mutation capacity will be: the average of its parents capacity + (3 to 8). When a gun is born it will adjust its mutations to fit its mutation capacity. The mutations from both parents are added together. If the mutations are still less than capacity then it will randomly draft mutations till it reaches capacity. If the mutations exceed the capacity then it will randomly remove mutations till it fits. The strategy now is to breed similar guns with desired mutations together. But not too much because one stat can flush out the others.
Other things
12 backpack slots! Added small breaks to 5 minute marks to give a breather Recoil is more violent but recovers faster Impact effects are juicier Sounds that repeat often have been given small variations UI tweaks Bug fixes