Full notes
Full Wrongworld update
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What changed
- UI and audio
Update 1.4.2 is here, but don't get too excited; it's a very, very minor one! I'm still focusing on some other elements of the game at the moment (like preparing to sort out localisations and the potential console versions) which is preventing me from working on any major new content for the time being, but I've recently made a few very minor changes and fixes so I thought I'd get them live while I have a bit of free time. ----- WOODEN TOOL TWEAKS ----- Wooden tools now only take 5 Wood instead of 10, and they harvest a tiny bit faster now too. One of the parts of the game that bothers me the most is the slow start. I know that's mainly just a side-effect of the survival genre that I can't do much about - you start off with nothing that exciting and have to work your way up to the good stuff - but I'm hoping this change lessens the initial grind some people feel exists in the early part of the game. Speed-wise, in case you're interested, here are the approximate timings of how long it takes to harvest something depending on whether you're using a Wood, Stone, or Science-y tool (in seconds): -- TREES -- Head: 9.4 Wood: Previously 5.65, now 4.7 Stone: 3.7 Science: 1.8 -- ROCKS -- Head: 9.4 Wood: Previously 5.8, now 5 Stone: 4.25 Science: 1.95 So, this update makes Wood tools cheaper and improves the harvesting time between using your head and using a tool. The speed change isn't much, but hopefully it'll make crafting your first Wood Axe a little more satisfying by giving a more noticeable boost in speed. One of the side effects of this is that the Stone tools aren't as good by comparison as they previously were. They still cost the same old 5 Wood and 5 Stone, meaning that the fact that they last around twice as long as a Wood tool isn't as much of a perk as it once was, because you could, for example, just craft 2 Wood Axes and probably get as many harvests out of them as you would a Stone Axe, saving 5 Stone in the process (but using up another 5 Wood in its place). However, you would still harvest a little slower overall so it's worth having a Stone tool for that reason alone, and you have to factor in the need to stop and craft multiple items, as well as potentially having to carry several of them around with you. Plus, by the time someone has crafted a Workbench and has access to Stone tools, they'll hopefully be into the swing of things a little more then and would feel like the additional resources aren't that big of a deal. Experienced players probably won't care about this either way, but new players might find the start of the game a little smoother now, so this change can't hurt! I hope that all makes sense and you understand the reasoning behind this tweak. ----- RANDOM UPDATES/FIXES ----- - Fixed a typo on the Mode Select screen... How it's taken me a year or so to notice that, I'll never know! - Fixed an issue that might've caused Indoor Lamps to toggle on and off when you were moving furniture around inside your house. - Disabled the Unreal Engine console from opening when you pressed Tilde (or whatever key is to the left of "1" on your keyboard), because it was completely pointless. At least, I think I've disabled it now :) So, there were are. A pathetic little update this time! Rest assured, I still have plans for more content in future, but I'm juggling a bunch of things at the moment so there's no ETA right now. Hopefully not too long :) As always, if you have any feedback or encounter any problems, please do not hesitate to let me know. And feel free to come and say hello on the Wrongworld Discord.
Source
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