Full notes
Full Wrestling Empire update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
Wrestling Empire changes
New hairstyles at #17-20, and half grey hair at texture #12.
New body flesh shapes for each gender.
New kneepads and leg patterns (special overlays at #52-54 are designed to display a skirt OVER the material underneath).
New elbow/wrist/glove patterns (wrist bands are now rendered BELOW elbow pads).
Costumes only change in real-time if they are different.
Yet more classic themes return at numbers 87-92.
New "Random" camera angle regularly changes to a unique view.
Improved camera logic stays the correct side of the train in the subway.
On a controller, you can deliberately lash out behind you by holding the FOCUS command (shoulder button) while pressing Attack.
Improved logic favours the most useful prop (i.e. eating!) in each hand and animates it properly.
Objects automatically swap hands more often - especially if they are more useful in the other hand (such as shovel or chainsaw).
Objects that smash in your hand are no longer treated as if they're still there!
Improved accuracy on pick-up requests when rising off your knees.
You can grapple slightly earlier when rising off your knees.
Missing limbs cannot be used in crush attacks!
Improved collection detection on strikes vs different heights.
Undiscovered characters remain hidden in the "Hall Of Fame".
You can sleep in any chair if you sit still long enough (in roaming mode).
Eliminated team-mates in "War" matches do not cause your character to change (and when you are eliminated you get to control somebody else on a slight delay instead of instantly).
The AI no longer stops fighting against unconscious wrestlers and still tries to end the match.
Improved AI climbs the turnbuckles more successfully instead of standing in the corner.
Source
Changelog.gg summarizes and formats this update. How we read updates.
