Full notes
Full Wreckreation update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Events
- Maps
- Fixes
- Balance
- Gameplay
Wreckreation changes
Our 13th free update, Patch 8, is live.
Last week, just as we were preparing to release, we discovered a 100% reproducible crash that would have impacted anyone creating events. We held the update back to fix it properly. That inevitably caused a delay, but it was the right call.
This update includes significant changes to the new drift model (now available as an option to all Patreon members - free and paid), AI and Sky Track fixes, and the addition of Top 6 Global Leaderboards for all event types.
Leaderboards
Top 6 leaderboard for every event is now shown in the Event panel for all Event types including Custom Events, via the Map (note: does not show on race results).
Handling changes
Drift
Fixed drift exit taking too long
Fixed bug where some cars (particularly RWD Bruisers) could spin out and become stuck driving in reverse
Reduced resistance when exiting a drift by steering out
Tuned vehicle rotation during drift, especially when steering in
Automatic gearbox is no longer disabled while drifting
This fixes the issue where you could start drifting at 50 mph in 2nd gear, boost to 200 mph, and still remain in 2nd
Handbrake now correctly increases turn-in (previously had no effect)
Tweaked steering response on certain cars to reduce lag/floatiness
Moved the Experimental Drift Model to a more obvious location in the DJ Menu
Handling
Fixed strange roll/spin correction while airborne
- HandlingTweaked suspension setup for Hooper Powerslave to make it more stable when cornering (especially on Sky Tracks)
PC
Key bindings can now be accessed via DJ Menu > Settings as well as Map > Help.
AI
Fixed AI crash when landing jumps
Fixed AI spinning out when shunting other cars (including the player)
Reduced AI confusion caused by bumps/jumps during Sky Track lap races
SkyTracks
Fixed a crash that affected any track with a checkpoint on a jump where a loop came close to the top of the checkpoint.
Fixed a crash if you went into daydream on a SkyTrack near a junction without a road attached.
We know many of you are eagerly awaiting news on the Weld, Blackspots, Construction Vehicles, and more.
As we explained on our Patreon last week, larger feature updates need funding behind them. We’re continuing to work on that in parallel.
If you’d like to help move things forward, there are a few ways that genuinely make a difference:
Join our Patreon, even as a free member, it all helps.
Keep playing and stress-testing the update
Report reproducible issues clearly (especially crashes)
Set leaderboard times and flag anything that looks rogue
Share Creator Challenges and events you’re proud of
Spread the word to friends who love arcade driving games
Every bit of interest strengthens the case for what we can build next.
Source
Changelog.gg summarizes and formats this update. How we read updates.
