In this update1
Full notes
Full Wreckfest 2 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- UI and audio
- Fixes
- Balance
- Events
Wreckfest 2 changes
FIXES & IMPROVEMENTS:
SYSTEM
Fixed a number of DLSS related crashes.
Selected DLSS mode is now applied correctly.
Improved VRAM estimation shown in the Settings menu.
Game no longer crashes when returning from a challenge and changing car if assists were changed.
Game no longer crashes when loading a replay saved with the previous game versions.
Reversing from the start line on Moorfeld no longer results in the game hanging.
Fixed randomly appearing pink car undercarriage materials.
GAMEPLAY
Improved collision physics especially when cars land on top of each other.
Increased car vs car damage from medium intensity crashes.
Car no longer receives damage by just driving on mud with no tire.
Improved suspension, tire inertia consistency across the roster.
Derby challenges no longer end prematurely after 3 minutes.
A ramp in Testing Grounds no longer results in the car being launched airborne.
Driver no longer spams gestures when cars are touching each other.
CRAP-IT
Added new AI paint designs for Grandstar.
Improved a number of AI paint designs.
Phaser is no longer missing a dirt layer.
Added a new dirt material to Crap-It.
Game no longer crashes when removing coats in Crap-It.
Fixed glitches when removing or sorting coat layers.
Camera no longer behaves oddly in Crap-It.
In Crap-It, a wrong layer is no longer targeted by context menu actions.
In Crap-It, the camera now correctly focuses on the selected part to paint.
In Crap-It, when pasting decals it's no longer possible to exceed decal budget and crap save data.
USER INTERFACE
Challenge target is now shown in the challenge pre-race screen.
Completing a challenge now automatically takes the player back to the challenge selection screen.
In the Challenges menu, the previously selected challenge is now remembered when returning to the challenge selection.
In Custom Race creation, backing out after browsing tracks no longer results in losing focus.
In Settings, game now requests a game restart when required and choosing "No" reverts the changed settings (prevents glitches and/or crashes).
In Settings, added basic interactivity to the controller testing button to make it obvious when testing is active.
In Multiplayer lobby, server IP address is no longer shown publicly.
In Multiplayer lobby, the "Add bot" button is now disabled when the lobby is full.
In Multiplayer, typing in the chat box no longer triggers game input.
In Server Browser, keyboard input no longer loses focus while server details are viewed.
In Spectate, selecting "Show HUD" and pressing ESC to bring back the UI no longer changes the spectated car.
In Replay, by default the camera focus is now set to the player that recorded the replay.
In Replay, the Play/Pause button now works consistently after replay was restarted.
In Replay, changing car will no longer cause the Free Camera to glitch.
Client IP is no longer shown in the server console.
FORCE FEEDBACK
Increased main force strength in force feedback calculation.
New default settings for force feedback to make it appear less weak (only applied if default force feedback settings haven't been changed).
Stronger force feedback on mud (Moorfeld).
Improved force feedback timing and responsiveness.
NOTE: Force feedback gain is still only 75% by default. We have saturated the signal better with the default settings now, but if you prefer stronger force feedback, increase gain to 100% first. This is likely the case if you have a gear or belt driven wheel, or an approximately 5Nm direct-drive wheel. If you have a strong direct-drive wheel with over 10Nm of torque, we suggest reducing the gain below 75% unless you like it really strong.
AUDIO
Bravion, Roadslayer: Smoothed engine transition going from offload to idle.
- Bravion, Cardinal, Crusader, Phaser, Roadslayer, SwitchbackAdjusted cockpit surround asset for more balanced stereo image when when mixdown is folded down to stereo.
- Cockpit viewAdjusted shared cockpit surround assets for balanced stereo image when mixdown is folded down to stereo.
- Cockpit viewSlightly raised default mix tire sfx level.
- Cockpit viewReverb effect settings adjusted for lesser low-to-mid range cut
Cockpit view: A little bit of cockpit reverb is now also applied to tire extra layer sfx (gravel kickup etc.)
Source
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