In this update3
Full notes
Full Wrap House Simulator🌯 update
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What changed
- Performance
- Gameplay
- Server
- Balance
- Fixes
Wrap House Simulator🌯 changes
Your feedback keeps the grill hot, and we’re back with another update focused on performance, balance, and some long-requested management improvements!
🆕 New Features
🛠️ Network Optimization We’ve increased bandwidth limits and tick rate for multiplayer sessions. This should result in less desync and smoother object syncing especially for players with slower connections.
👷♂️ Fire Your Workers You can now fire employees directly from the tablet!
If you fire someone, you’ll need to pay again to rehire them.
Want to disable them without spending money? Just set their Work Speed to 0 instead it works like a free toggle.
⏱️ Cashier Speed Fix The cashier felt broken to many players because their default speed was super slow.
Now they serve customers every 6 seconds instead of 20.
You can still adjust their work speed from 1–40 seconds using the slider. Should feel much more responsive now!
📦 Order Generation Rebalancing We’ve reworked how orders appear in both modes:
In Singleplayer, later levels now offer a smoother progression curve.
In Multiplayer, order pacing is more balanced to match the number of active players.
😇 Fairer Patience System Customer patience is now smarter and fairer:
Early levels give you more breathing room
Later levels scale patience to match the increasing order complexity
🖥️ DX11 Launch Option We’ve added a new ""Launch with DirectX11"" option when starting the game.
If your graphics card has trouble with DX12, now you can use DX11.
Much smoother experience on older or integrated GPUs.
✅ Fixes & Tweaks
💡 Highlighting Bug Fixes
Fixed a bug where some screens or objects stayed highlighted when they shouldn’t
No more blinking distractions!
🧂 Singleplayer Money Buff
We’ve increased money gain in Singleplayer Mode to make solo play more rewarding.
Treat yourself you’re doing all the work, after all 💰
🚧 Known Issues We’re Working On
In some cases, movement keys get mixed up – keyboard detection doesn’t always work properly (especially after device/controller switches)
Optimization is ongoing we're continuing to improve overall performance for all hardware levels
Source
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