In this update2
Full notes
Full Wrack: Reclamation update
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Repeated intro
Hey there!
What changed
- Gameplay
- Fixes
Wrack: Reclamation changes
Just wanted to document the last (planned) demo update for Wrack: Reclamation. Unless something major comes up, we'll be entirely focusing on the full release from this point on.
Here's what's changed:
New/Improved
Wrack Remake is now Wrack: Reclamation!
New VFX for headshots (flesh/metal versions).
Switching weapons now instantly draws the next weapon. (Your current weapon no longer needs to be holstered.)
The name of the weapon you're switching to is now shown during the dry fire sequence.
Switches now fade out when pressed (rather than snapping to their new lighting amount).
Camera animation now defaults to 0.5 (was 1.0).
Punchier E1L1 checkpoint cutscene.
Moved a couple of crawlers on E1L1 so they don't sneak up on you while pressing a switch.
Music (temporary?) for the E1L2 storyboard.
Added missing fire speed VFX (the pink glow) for the gloogun.
Fixes
Fixed (hopefully) newly added settings defaulting to 0, instead of their intended value (ex. bloom).
Fixed weirdness by stunning minibosses/bosses with a stun attack (pistol hyperblast).
Fixed objective marker arrows not disappearing sometimes on E1L2.
Thank you!
Source
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