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Full notes
Full Wrack: Reclamation update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Store
Wrack: Reclamation changes
When can we finally declare that Wrack is back?! We finally have an answer for you: in one month!
That's right! Wrack Remake will release on Saturday, November 22nd, 2025!
Why a Saturday, though? That's kind of weird, isn't it? The reason is because we were lucky enough to make it into the Winter OTK Games Expo - which was no easy feat. We're very fortunate! It's going to be a fun time, where we'll get showcased alongside many other fantastic indie games. So, be sure to check it out one month from today!
See you then!
Demo Update
Of course, that's not all we have to share! To properly begin the countdown, we've updated the demo which now includes the countdown to the true release date. Of course, that's not all, so here's what it includes:
New/Changed
The Bravestar now has a functioning hyperblast! It deals damaged based on how much energy it has, and then consumes all of it at the end of the swing.
The title screen now contains the proper full release countdown.
Enemies now spawn in alerted.
After depleting the sword in the tutorial, it now stays depleted until the cutscene explaining its "ammo" finishes (then begins recharging normally).
Quality of Life
Energy is no longer depleted when striking non-enemies with the Bravestar (barrels, crates, etc.).
Gloogun grenades no longer come out of the gun at an angle.
Crusher bodies no longer block grenades/rockets.
Fixes
Fixed glowing on textures not working at all if settings were turned down to "low".
Fixed aim not lining up with the crosshair while sliding.
Fixed a bug causing you to become a zombie.
If for whatever reason you haven't wishlisted the game yet (you know you want to feed the algorithm!), you can do so here:
[dynamiclink href="https://store.steampowered.com/app/3709080/Wrack_Remake/"]
See you in one month!!
Source
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