Full notes
Full Wrack: Reclamation update
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Repeated intro
Hey there!
What changed
- Gameplay
- Balance
- Fixes
Another hotfix as we continue to smooth out any issues you all are having with the demo. There were still a couple of major issues, so we wanted to get this out there ASAP; and, while we're at it, give some major quality of life improvements, too!
Here's what's new:
New/Changed
Mouse smoothing is now disabled by default.
Changed the mouse sensitivity step amount from to 0.1 (was 0.25), and the minimum value to 0.1 (was 0.25).
Raised headshot damage to an even 2x multiplier.
The melee action can now be buffered.
Crusher counterattacks can no longer be re-triggered.
The tutorial now uses more forgiving difficulty settings - regardless of what difficulty level you've picked.
Opening the exit doors on E1L2 now brings your streak to an end as well.
Fixes
Fixed boss Geizer attacking multiple times. AGAIN. Does it actually work this time?! Your guess is as good as mine.
Fixed picking up a secondary weapon not drawing if "weapon switching" is set to never/only if new.
Fixed miniboss health bars sometimes staying after their death.
Fixed invulnerability (ex. from Cakewalk) not working for several damage types.
Fixed weapon pickups triggering when reloading a save on top of a weapon pickup.
Fixed z-fighting issue on E1L6.
Misc. fixes to Geizer's laser.
Minibosses are now invulnerable during their intro.
Thank you! Enjoy.
NOTE: I forgot to update the version number on this, so the title screen still says 0.9.1. It should say 0.9.2.
Source
Changelog.gg summarizes and formats this update. How we read updates.
