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Full Wrack: Exoverse update
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Repeated intro
Hey there! We've got another big update on the beta branch. Things are shaping up nicely! This time we've got some big character changes to Kain and Fabian, some big optimizations, a new weapon, and more! We're looking to wrap things up here pretty soon. Stay tuned! Here's what's new:
What changed
- Compatibility
- Balance
- Gameplay
- Performance
- Store
- Fixes
Wrack: Exoverse changes
Updated the Bravestar's attack so you damage enemies much earlier in the swing. Additionally, there are a couple of different swing animations that it alternates between.
Kain can now deflect missiles using the Bravestar's alternate fire! It has a dedicated animation, and is way less clunky than doing it with your attack.
Fabian's kill streak timer now pauses when stealthed.
Completed textures for Starlyn's arms.
Completed the Magnetar! It's a very powerful alien railgun that can be charged up to gain various properties.
Added a new alternate fire key that can be bound in the menu. This alternate fire currently allows you to parry with the Bravestar.
Added symbol icons underneath your crosshair target's health bar. These show status effects present on the target, and special properties (like invulnerable).
Invulnerable objects now have an icon on their health bar, instead of their health bar displaying in a different color.
Made several optimizations in various areas. The game should be running better now.
Updated the particles for armored and shredded enemies.
Lowered the health cost of the double shield generator from 2 hearts to 1.5.
Raised the price on the oxygen canister from $250 to $1,000.
Updated the bazooka reload so it's a bit longer.
Updated the revolver sprint animation.
Updated the unlock description for craftable items from "Collect Relics to Unlock" to "Craft with Relics in Crafting Shop".
All enemies are now overkilled upon killing the boss (instead of walking around during your victory animation).
Fixed stealthed enemies sometimes having an improper outline thickness.
Fixed the screen shaking while the game is paused after firing a weapon.
Fixed the render of transparent textures on stealthed objects.
Fixed taking damage from non-damaging sources (like the end of the Gravitar's power shot, which applies a slow).
Fixed a load screen issue when continuing on certain levels.
Fixed the Y offset of third person animations during the area cleared sequence. This properly puts Fabian on the ground.
Made a fix so that the plants/trees on the Rainforest are now saved and restored properly when continuing.
Fixed some issues with the red portion of the health bar that ticks down after damaging an enemy.
Fixed Kain slowing enemies inside of portals.
Removed the Mechanical Arm from the upgrade shop. Doesn't look like it's going to be a winner. Oh well!
Thanks everyone! See you in the Exoverse!
Source
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