Full notes
Full Wrack: Exoverse update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone! Big ol' update this time in the beta branch! We're a major step closer to completion as Fabian joins the fray! Plus, we've got a bunch of new items, optimizations, and more! Here's what's new:
What changed
- Compatibility
- Gameplay
- Balance
- Performance
- Fixes
Wrack: Exoverse changes
- Nukemap
Fabian is now playable! \o/ All of his perks are in, as well as his arms, textures, and third person animations. He's only missing his weapon, so for now... have a Blazar!
Changed Fabian's 2nd perk to deal bonus damage (25%) to disabled targets.
New artifact: Blast Guard! This protects you from splash damage (which can get pretty crazy with upgrades).
New artifact: Dry Ice! This helps your turrets (and weapons!) recover from being overheated much more quickly.
New artifact: Thermal Detonator! This causes your turrets to burn everything in their range when they overheat.
New consumable: Mini Nuke! This summons a nuke in front of you that drops onto your enemies.
Barricades now produce visual effects when damaged and need repairs. This effect intensifies as the barricade becomes more damaged.
Destroyed barricades now produce holograms when going back to the planning phase. This easily shows you where a barricade is missing and can be replaced.
Made several performance increases. The game should be running quite a bit better now - especially with loads of decals!
Shadows can now be applied to transparent level surfaces.
Improved the rendering of stealthed objects.
Enemies now regain stealth after 2 seconds (was 1).
Fixed a crash sometimes occurring when shooting a kamikaze with a piercing weapon.
Fixed certain effects (like fields) affecting enemies inside portals.
Thanks everyone! We'll see you in the Exoverse!
Source
Changelog.gg summarizes and formats this update. How we read updates.
