Full notes
Full Wrack: Exoverse update
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Repeated intro
Hey everyone! Thanks to your great feedback, we're back with another great update! Keep it coming - we love hearing from you, and it helps make Exoverse even better! Here's what's new:
What changed
- Gameplay
- Store
- Balance
- UI and audio
- Fixes
- Performance
Finished animation work on the rare rifle - the stinger! It's all good now!
Split the items shop into *four* shops! You can now buy up to four weapons, artifacts, runes, and consumables every time you return to the hub.
Made the presentation of sale items more clear on the shop screens.
Items found in the upgrade shop are no longer found on the item platform or gambling shop (with the exception of shield generators).
Slight improvement to the health cost display in the upgrades shop (only affects one item ATM).
Improved the HUD health icons for when you've given up half a heart's worth of max. health.
Added an explanation display the first time you enter the upgrades shop.
Player movement speed now scales at 5% (was 10%), and player reload speed now scales at 10% (was 5%).
Removed the artificial speeding up of reload animations during combat phases. Now, only your speed stat impacts reload speed.
Being in optimal range now displays the crosshair in green, instead of red. Green means go!
Player bullets now pierce the Beacon's shield. This is consistent with your missiles piercing the shield.
Reintroduced chips! These are pickups that give you a lot of bonus XP. They stop spawning once you reach the level cap.
Upcoming enemies now show up on the portal mouseovers on the tab screen in boss arenas.
Bosses and miniboss now show up on the portal mouseovers on the tab screen.
Pushed the fog distance back in the hub portal so it's easier to tell where you'll be going.
Reduced the base range on the magnetic fingertips.
Magnetic fingertips are now affected by the player's range stat.
Optimized and fixed the thrust of the magnetic fingertips.
The magnetic fingertips will stop pulling items once you've tried to pick them up, but couldn't (such as hearts when at full health).
Walk and sprint weapon animations now play slightly faster as your speed stat increases.
The A and D keys can now be used to cycle between the different tab screens and unlock/sell shops. (This was actually in the previous update but not included in the notes!)
Fixed a display issue on the tab screen stats mouseover that showed incorrect values (like a 4% increase instead of 5%).
Consumable charges are now preserved whenever you pick up a new consumable and put your existing one down.
More memory optimization with the game over sequence.
Want to opt-in to the beta branch? You can do so here: https://steamcommunity.com/games/520660/announcements/detail/1611636823903819719 Thanks everyone! See you in the Exoverse!
Source
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