Full notes
Full Wrack: Exoverse update
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Repeated intro
Hey there! We're back with another great update to the beta branch! This one adds a great deal of polish, as well as some clarity improvements and gameplay updates to marks. Here's what's new:
What changed
- Compatibility
- Gameplay
- Store
- UI and audio
- Balance
- Fixes
Added a new and complete game over screen! It's much nicer than before, and fits the game's art style far better.
Added a new speed lines effect that replaces the screen blurring when using the turbosphere. This applies to Starlyn's speed boost perk as well.
Giggordo's totems now have VFX indicating their effect on Giggordo.
New VFX for the Gravitar's rocket explosion.
Improved the visuals of the store interiors.
Removed redundancy and increased clarity on many of the tower tooltips.
Turrets now properly attack monsters that have their stealth broken from taking damage or attacking.
Turrets will now attack stealth enemies that are marked.
Fixed a bug preventing headshots on shielded enemies when having a shield piercing item.
Started hooking up the new stinger animations.
Increased the damage towers do to marked targets.
Increased the item despawn time on hard from 16 to 24 seconds.
Reduced the marked status duration from 12 seconds to 10.
Reduced the number of enemies marking fields affect slightly.
Increased the combat reward for overkills and multikills on worlds 2 and 3.
Tweaked Dark Matter - it now upgrades kills. Normal kills become overkills (like before), and overkills will become hyperkills.
Began adding in hyperkills - overkills while possessing Dark Matter.
Thanks everyone! See you out there in the Exoverse!
Source
Changelog.gg summarizes and formats this update. How we read updates.
