Full notes
Full Wrack: Exoverse update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey there! We've once again updated the beta branch with some more fixes and additions. Going to continue to try to make these updates frequent (weekly-ish). Please continue to let us know issues you encounter, or just how things are in general. Here's a quick rundown of what's new here:
What changed
- Compatibility
- UI and audio
- Gameplay
- Balance
- Fixes
- Store
Wrack: Exoverse changes
Finished animations on the minigun, and added sounds. Still some more tweaks coming, but it's in great shape now!
Improved texturing on the Disposal Area. It's almost finished!
Started on some unique character perks to differentiate and balance the characters.
Completed the perk display on the character select menu. (Actual perks not yet implemented).
Fixed an issue in the Rainforest allowing you to build mazes that block wide enemies.
The stinger is now using the rifle animations as a placeholder. It should be slightly more tolerable now while it gets its real animations.
Fixed Bullero having an inappropriate knockback value on his ram.
Renamed "Magnetic Gloves" to "Magnetic Fingertips".
Magnetic Fingertips now appear in the upgrades shop for half a heart.
Smoothed out moving over rocky terrain a bit.
Fixed issues with the Magnetic Fingertips pulling objects over rocky terrain.
Fixed some visual issues with the red enemy health bar (for showing their health prior to taking damage).
Slight collision optimization.
Thanks everyone!
HOTFIX
Fixed an issue preventing gemstones from spawning.
Fixed some collision weirdness with enemies on Metroplex.
Implemented Kain's "Recovers more health from food" perk.
Implemented Fabian's "Repairs shield between levels" perk.
Implemented Starlyn's "Platform always spawns an item" perk.
Implemented Starlyn's "Access to items one world early" perk.
Implemented Vance's "Marked kills earn bounty" perk.
HOTFIX #2
Fixed some errors related to collision shapes.
Implemented Kain's "Attacks faster at low health" perk.
Implemented Kain's "Slows nearby enemies" perk.
Source
Changelog.gg summarizes and formats this update. How we read updates.
