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Steam News20 May 20197y ago

Beta Branch Update #2

Hey there! We've once again updated the beta branch with some more fixes and additions. Going to continue to try to make these updates frequent (weekly-ish).

Full notes

Full Wrack: Exoverse update

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Repeated intro

Hey there! We've once again updated the beta branch with some more fixes and additions. Going to continue to try to make these updates frequent (weekly-ish). Please continue to let us know issues you encounter, or just how things are in general. Here's a quick rundown of what's new here:

What changed

14 fixes2 additions5 changes0 removals
  • Compatibility
  • UI and audio
  • Gameplay
  • Balance
  • Fixes
  • Store
addedHey there! We've once again updated the beta branch with some more fixes and additions. Going to continue to try to make these updates frequent (weekly-ish). Please continue to let us know issues you encounter, or just how things are in general. Here's a quick rundown of what's new here:
addedFinished animations on the minigun, and added sounds. Still some more tweaks coming, but it's in great shape now!
changedImproved texturing on the Disposal Area. It's almost finished!
changedStarted on some unique character perks to differentiate and balance the characters.
fixedFixed an issue in the Rainforest allowing you to build mazes that block wide enemies.
fixedFixed Bullero having an inappropriate knockback value on his ram.

Wrack: Exoverse changes

addedHey there! We've once again updated the beta branch with some more fixes and additions. Going to continue to try to make these updates frequent (weekly-ish). Please continue to let us know issues you encounter, or just how things are in general. Here's a quick rundown of what's new here:
addedFinished animations on the minigun, and added sounds. Still some more tweaks coming, but it's in great shape now!
changedImproved texturing on the Disposal Area. It's almost finished!
changedStarted on some unique character perks to differentiate and balance the characters.
fixedFixed an issue in the Rainforest allowing you to build mazes that block wide enemies.
  • Finished animations on the minigun, and added sounds. Still some more tweaks coming, but it's in great shape now!

  • Improved texturing on the Disposal Area. It's almost finished!

  • Started on some unique character perks to differentiate and balance the characters.

  • Completed the perk display on the character select menu. (Actual perks not yet implemented).

  • Fixed an issue in the Rainforest allowing you to build mazes that block wide enemies.

  • The stinger is now using the rifle animations as a placeholder. It should be slightly more tolerable now while it gets its real animations.

  • Fixed Bullero having an inappropriate knockback value on his ram.

  • Renamed "Magnetic Gloves" to "Magnetic Fingertips".

  • Magnetic Fingertips now appear in the upgrades shop for half a heart.

  • Smoothed out moving over rocky terrain a bit.

  • Fixed issues with the Magnetic Fingertips pulling objects over rocky terrain.

  • Fixed some visual issues with the red enemy health bar (for showing their health prior to taking damage).

  • Slight collision optimization.

Thanks everyone!

HOTFIX

  • Fixed an issue preventing gemstones from spawning.

  • Fixed some collision weirdness with enemies on Metroplex.

  • Implemented Kain's "Recovers more health from food" perk.

  • Implemented Fabian's "Repairs shield between levels" perk.

  • Implemented Starlyn's "Platform always spawns an item" perk.

  • Implemented Starlyn's "Access to items one world early" perk.

  • Implemented Vance's "Marked kills earn bounty" perk.

HOTFIX #2

  • Fixed some errors related to collision shapes.

  • Implemented Kain's "Attacks faster at low health" perk.

  • Implemented Kain's "Slows nearby enemies" perk.

Source

Steam News / 20 May 2019

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