Full notes
Full Wound Man update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
Wound Man changes
One of my goals after the full release of Wound Man is to continue polishing the experience, and today's update is focused entirely on the game's presentation.
I've gone back and reworked the artwork for 11 of the game's 30 levels, improving the visuals while keeping the puzzles themselves unchanged.... except for level 29, which has also received an updated image and layout.
These updates are intended to better match the atmosphere and style of the later parts of the game, and they're just one step in my ongoing effort to refine the overall experience.
As always, thank you to everyone who has been playing, sharing feedback, posting screenshots, and helping spread the word about the game. Your support makes it possible for me to keep improving Wound Man long after its full release.
I hope you enjoy the updated look, and there is more polish, bug fixes and some new content in the works.
Join the Wound Man Discord
If you'd like to discuss puzzles, share screenshots, report bugs, or follow development updates, you’re welcome to join. It’s also a great place to get help if you’re stuck on a level.
Thanks for playing and supporting Wound Man!
Jeff @ Aspidochelone Studios
Source
Changelog.gg summarizes and formats this update. How we read updates.
