In this update1
Full notes
Full Wound Man update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Gameplay
- Balance
- Performance
Wound Man changes
Thank you to everyone who has been reporting issues and sharing feedback since launch. This update addresses more of the most commonly reported puzzle frustrations.
Changes & Improvements
Fixed sticky cursor issues on Levels 10 (Challenge), 14 (Challenge), and 15 (Special).
Added the ability to restart the leech mini-game on Level 10 (Challenge).
Added a checkpoint after completing the first puzzle on Level 9 (Special).
Improved piece placement accuracy and tolerance on Levels 9 (Special), 15 (Special), and 17 (Special).
Additional bug fixes, quality-of-life improvements, and performance optimizations.
Thank you again for your patience, bug reports, and continued support. Your feedback has been invaluable in helping improve Wound Man.
Join the Wound Man Discord
If you'd like to discuss puzzles, share screenshots, report bugs, or follow development updates, you’re welcome to join. It’s also a great place to get help if you’re stuck on a level.
Thanks for playing and supporting Wound Man!
Jeff @ Aspidochelone Studios
Source
Changelog.gg summarizes and formats this update. How we read updates.
