What changed
0 fixes1 addition0 changes0 removals
addedSo i wanted to see what it would be like to play in a larger life size stadium with more realistic looking players in VR. Well, i gave it a try and this update, among other things, adds two experimental more realistic modes. One can simply choose between retro voxel arcade mode and the two experimental more realistic modes in the new match settings menu. I wanted to test different setups for VR for a few things in those two more realistic modes, so both of them are at quite different feature level on a few fronts. In experimental realistic mode A AI is more progressed than in the other. In Mode A one can also switch between the players manually with LB on the joypad and it will also switch between players automatically. In Mode A when one presses the right trigger to sprint it is more like a short burst sprint and then the player gets slower, in Mode B one can not just run with more constant speed by pressing the right trigger but also rapid tap sprint faster the faster one presses the right trigger. (so more like in the voxel retro arcade version) Both of those can only be played in single player locally and with a joypad right now. Besides that, i don't want to talk too much about the differences and features, i'd like to let you have a go at it and let me know if you think it would be cool to develop a more realistic mode further and keep that part of Worldy Cup. Also let me know what you like/dislike in both, what you'd like to see added/changed and any other feedback you have on it =) A warning note on this: Since i'm testing different cam angles and camera movement types in VR in these experimental modes, some of these may be nauseating for some players. If you get nauseated by automatic cam movement in VR best set the camera to follow no one and play seated before you try any of the other cam settings. As a cam test, i'd like to know if when you play experimental realistic mode A in closeup cam distance in VR and it automatically switches between players and the cam scrolls fast to the new player, if that is comfortable to you or nauseating (and if so then also if any of the other cam settings besides the follow no one static cam option is comfortable for you) Regarding the visuals i'd like to know if you prefer the scale feel of the world/players more in Realistic Mode A or B when playing in VR. And movement side i'd like to know if you prefer the walking/running/sprinting more the way it is in experimental realistic mode A or B. Please let me know what you think in the community: http://steamcommunity.com/app/510080 or via chat or email Some of the other new things in this build: -One can change match duration and gameplay (running) speed in the new match settings menu (this does not take full fleshed out effect in experimental realistic mode A yet) -Made normal shots by human players in retro voxel arcade mode a bit more powerful, they felt too weak sauce before
Worldy Cup changes
addedSo i wanted to see what it would be like to play in a larger life size stadium with more realistic looking players in VR. Well, i gave it a try and this update, among other things, adds two experimental more realistic modes. One can simply choose between retro voxel arcade mode and the two experimental more realistic modes in the new match settings menu. I wanted to test different setups for VR for a few things in those two more realistic modes, so both of them are at quite different feature level on a few fronts. In experimental realistic mode A AI is more progressed than in the other. In Mode A one can also switch between the players manually with LB on the joypad and it will also switch between players automatically. In Mode A when one presses the right trigger to sprint it is more like a short burst sprint and then the player gets slower, in Mode B one can not just run with more constant speed by pressing the right trigger but also rapid tap sprint faster the faster one presses the right trigger. (so more like in the voxel retro arcade version) Both of those can only be played in single player locally and with a joypad right now. Besides that, i don't want to talk too much about the differences and features, i'd like to let you have a go at it and let me know if you think it would be cool to develop a more realistic mode further and keep that part of Worldy Cup. Also let me know what you like/dislike in both, what you'd like to see added/changed and any other feedback you have on it =) A warning note on this: Since i'm testing different cam angles and camera movement types in VR in these experimental modes, some of these may be nauseating for some players. If you get nauseated by automatic cam movement in VR best set the camera to follow no one and play seated before you try any of the other cam settings. As a cam test, i'd like to know if when you play experimental realistic mode A in closeup cam distance in VR and it automatically switches between players and the cam scrolls fast to the new player, if that is comfortable to you or nauseating (and if so then also if any of the other cam settings besides the follow no one static cam option is comfortable for you) Regarding the visuals i'd like to know if you prefer the scale feel of the world/players more in Realistic Mode A or B when playing in VR. And movement side i'd like to know if you prefer the walking/running/sprinting more the way it is in experimental realistic mode A or B. Please let me know what you think in the community: http://steamcommunity.com/app/510080 or via chat or email Some of the other new things in this build: -One can change match duration and gameplay (running) speed in the new match settings menu (this does not take full fleshed out effect in experimental realistic mode A yet) -Made normal shots by human players in retro voxel arcade mode a bit more powerful, they felt too weak sauce before
So i wanted to see what it would be like to play in a larger life size stadium with more realistic looking players in VR. Well, i gave it a try and this update, among other things, adds two experimental more realistic modes. One can simply choose between retro voxel arcade mode and the two experimental more realistic modes in the new match settings menu. I wanted to test different setups for VR for a few things in those two more realistic modes, so both of them are at quite different feature level on a few fronts. In experimental realistic mode A AI is more progressed than in the other. In Mode A one can also switch between the players manually with LB on the joypad and it will also switch between players automatically. In Mode A when one presses the right trigger to sprint it is more like a short burst sprint and then the player gets slower, in Mode B one can not just run with more constant speed by pressing the right trigger but also rapid tap sprint faster the faster one presses the right trigger. (so more like in the voxel retro arcade version) Both of those can only be played in single player locally and with a joypad right now. Besides that, i don't want to talk too much about the differences and features, i'd like to let you have a go at it and let me know if you think it would be cool to develop a more realistic mode further and keep that part of Worldy Cup. Also let me know what you like/dislike in both, what you'd like to see added/changed and any other feedback you have on it =) A warning note on this: Since i'm testing different cam angles and camera movement types in VR in these experimental modes, some of these may be nauseating for some players. If you get nauseated by automatic cam movement in VR best set the camera to follow no one and play seated before you try any of the other cam settings. As a cam test, i'd like to know if when you play experimental realistic mode A in closeup cam distance in VR and it automatically switches between players and the cam scrolls fast to the new player, if that is comfortable to you or nauseating (and if so then also if any of the other cam settings besides the follow no one static cam option is comfortable for you) Regarding the visuals i'd like to know if you prefer the scale feel of the world/players more in Realistic Mode A or B when playing in VR. And movement side i'd like to know if you prefer the walking/running/sprinting more the way it is in experimental realistic mode A or B. Please let me know what you think in the community: http://steamcommunity.com/app/510080 or via chat or email Some of the other new things in this build: -One can change match duration and gameplay (running) speed in the new match settings menu (this does not take full fleshed out effect in experimental realistic mode A yet) -Made normal shots by human players in retro voxel arcade mode a bit more powerful, they felt too weak sauce before