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Full notes
Full Worldsmith by Charles A. Debczak update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Store
- Events
- Workshop
Worldsmith by Charles A. Debczak changes
Worldsmith by Charles A. Debczak is now on Steam
Worldsmith by Charles A. Debczak is a 2D open-world survival/adventure game where you write books to explore unique, procedurally-generated dimensions. It has a heavy focus on survival, but also features a creative mode where the player cannot die and has access to all blocks/items in-game. Current features include building, crafting, combat, player customization, and a modular spell-crafting system.
On face value, this game may appear as what one may describe as a "2D Minecraft" but there is much more to be excited about. The entire premise of this game is that the player is able to create books that take them to procedurally-generated dimensions with each containing unique, procedurally-generated mobs. These dimensions also may have traits, such as being so hot where every creature exposed to the sky ignites in flames or, even worse, is actively being eaten away by what previous explorers have deemed as "disintegration." These dimensions also sometimes have sprawling randomly-generated structures for the player to explore.
There is a somewhat-linear progression to the game in terms of collecting resources and progressing to different levels of equipment, tools, and weapons, but Worldsmith is entirely Sandbox and open-world. In this game, the adventure is whatever the player wants it to be! The world expands infinitely in both directions. The dimensions are also open-world in this regard.
Worldsmith is a project that I began work on in late 2021 for fun. Due to the rigorous nature of my real-life job, I took an extended break from approximately March 2022 until November 2023. I have since continued working on features and look forward to the day it is ready for a full-release.
Development Timeline
There is no concrete development timeline for this project. I hope to have it available on the Steam Store for purchase no later than October 2025. That being said, it may be available sooner depending on how the development progresses.
Currently, the game is in a state I consider Pre-Alpha. When Worldsmith is ready for testers, influencers, curators, and friends of the project, it will be in Alpha. When Worldsmith is ready for an initial player-base as is available for purchase on Steam, it will be in Beta. When the game is polished and includes all planned features, it will finally be "released" and no longer an early access title.
Planned Features
The following features are planned for inclusion prior to release:
Achievements
More animals and enemies
More blocks and items
More bosses and in-game events
More generated features in the world and dimensions
Multiplayer
NPCs that can move into player-built structures
Quality of life features
Workshop Support (Modding)
Final Note
Thank you to anybody that has taken the time to check out Worldsmith. I am always open to feedback and suggestions sent to the Twitter account, Instagram account, or email .
Please add this game to your wishlist if you are interested!
Source
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