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Steam News3 September 20241y ago

Dev Diaries: Building mechanics

Today, we're excited to share how a key feature— Building — has evolved and what new possibilities are now available to you.

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What changed

0 fixes4 additions1 change0 removals
  • Gameplay
addedToday, we're excited to share how a key feature— Building — has evolved and what new possibilities are now available to you.
addedAt the start, we focused on the fundamental building blocks: foundations, walls, roofs, and other essential components for creating your unique home. However, as the mechanics developed, we realized that building needed to be more than just functional—it needed to be flexible. This led to the introduction of adjustable-height foundations, opening up new possibilities for multi-level structures and intricate landscape designs. We also added a visual boundary that clearly shows where you can build. This feature has become super helpful for planning, especially when you start large-scale construction on your island and every inch of space counts. The circular building zone makes it easy to swap islands without having to rebuild everything from scratch. Originally, we wanted to make the whole island available for building, but the circular zone ended up being a better choice for flexibility and convenience.
addedOne of the most important aspects of building is the ability to move objects around. We understood that sometimes you might want to change the placement of already installed items, so we made this process as simple and intuitive as possible. Now, you can rearrange objects to redesign your home or garden just the way you like it. We also introduced a system that checks for object connections when removing items. No more worries about leaving something floating in mid-air—our system automatically ensures everything stays in place. This improvement has made the building process more logical and realistic.
addedVisual appeal has always been a priority for us, and we strive to make every moment in the game not only engaging but also good-looking. That’s why we've added new visual effects and completely overhauled the look of the basic building elements, adding more detail and realism. Now, your home or garden feels even cozier and more complete.
changedAs we developed the building mechanics, we expanded the range of available elements in various sizes, giving you even more freedom to create unique designs. Now, you can experiment with sizes and shapes, finding the perfect solutions for every corner of your island. From the very beginning, we thought through a system of permits and prohibitions for placing objects such as rugs, wall lights, paintings and the like. This avoids mistakes in the placement of furniture and other decorative elements. We continue to work on this system to make the construction process as convenient and comfortable as possible.

Today, we're excited to share how a key feature— Building — has evolved and what new possibilities are now available to you.

At the start, we focused on the fundamental building blocks: foundations, walls, roofs, and other essential components for creating your unique home. However, as the mechanics developed, we realized that building needed to be more than just functional—it needed to be flexible. This led to the introduction of adjustable-height foundations, opening up new possibilities for multi-level structures and intricate landscape designs. We also added a visual boundary that clearly shows where you can build. This feature has become super helpful for planning, especially when you start large-scale construction on your island and every inch of space counts. The circular building zone makes it easy to swap islands without having to rebuild everything from scratch. Originally, we wanted to make the whole island available for building, but the circular zone ended up being a better choice for flexibility and convenience.

What the game looked like when the building mechanic was invented

One of the most important aspects of building is the ability to move objects around. We understood that sometimes you might want to change the placement of already installed items, so we made this process as simple and intuitive as possible. Now, you can rearrange objects to redesign your home or garden just the way you like it. We also introduced a system that checks for object connections when removing items. No more worries about leaving something floating in mid-air—our system automatically ensures everything stays in place. This improvement has made the building process more logical and realistic.

And as you can see, a lot of work has been done, and various construction elements have been created

Visual appeal has always been a priority for us, and we strive to make every moment in the game not only engaging but also good-looking. That’s why we've added new visual effects and completely overhauled the look of the basic building elements, adding more detail and realism. Now, your home or garden feels even cozier and more complete.

This is how “old houses” looked like

After visual upgrades

As we developed the building mechanics, we expanded the range of available elements in various sizes, giving you even more freedom to create unique designs. Now, you can experiment with sizes and shapes, finding the perfect solutions for every corner of your island. From the very beginning, we thought through a system of permits and prohibitions for placing objects such as rugs, wall lights, paintings and the like. This avoids mistakes in the placement of furniture and other decorative elements. We continue to work on this system to make the construction process as convenient and comfortable as possible.

With each update, we aim to make the building process more engaging, convenient, and creative. We thank you for your inspiration and support!

Source

Steam News / 3 September 2024

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